I hope the current accuracy values are placeholder, and that they’re planning one making them more accurate to real life. SDBs got hit hardest by this change. They will still work against the lightest armored vehicles, but not much else. They may still work in most cases for ground unit farming in ARB or sim, but the tanks, IFVs or bunkers I don’t think you can reasonably kill anymore.
SAAB’s GLSDB at least advertises sub one meter accuracy as well, if it wasn’t clear already. Not sure if usually most GNSS weapons go that accurate, usually there’s no need. JDAM I think only has a 5m CEP for instance, only using regular GPS guidance, whereas SDB uses ground stations as well.
@Smin1080p_WT how is it possible to release an update in such a miserable state with multiple glaring issues which are impossible to miss like the infinite capture notifications and missiles simply doing no damage, SAS and AoA limiters not working anymore?
Is there not even some rudimentary validation and playtesting before release? I refuse to believe someone ok’d this release
This is a genuine question as I work in testing and validation
This has been an ongoing issue in Air AB since like two Updates back, it’s not new or directly related to this update I don’t believe. It seems to have “bled over” to other modes with the Update, but is not really a new “issue”.
It can be quite annoying as they pile up and literally block out the screen. It does seem worse playing tanks then flying in AB but still . . . not a good thing.
Besides blocking your view, the information becomes “outdated” rather quickly and becomes “false” as it is shown . . . also . . not good
Capable of hitting targets/munitions between 1-25km
Missiles will track you till the end of the world
16 Missiles
will do a 360 if it misses you
The SA/5
Missiles can not hit moving jets past 4km
Will only hit them within 4km if they fly straight at you, and will probably do no damage due to the tiny warhead if it hits by some miracle.
can not lock helicopters past 3.5km and will miss of they move or flare.
IRCCM? yep it sees a falre and turns off the seeker indefinitely.
only redeemable feature is the 30mm gun with AHEAD fun to shoot down incoming munitions and drones
miserable radar
Missiles will not lock or track munitions
Probably forgetting something but the CS/SA5 is barely worth 10.0