War Thunder "Leviathans" - Changelog

Very nice

Also @Stona_WT, the Hunter F.58 (the squadron one) got a new cockpit, which is not listed in the changelog.

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Sniper ATP still prohibits use of 3x 65D on A10C…

And no APWKS CCIP bug fix

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I predict Anti-Radiation missiles next update.

No Desire to open new beautiful looking battleships with such new сompartment mechanics.
This mechanic was declared as an additional way to destroy a ship, and not as the main one, sorry.
Armour of ships and all another parameters doesnt mean nothing now… 71 % ship with 5 black comparaments.
41 % ship with all black… It can be ez destroy even with 100 mm shells…
Last patch mechanics worked well. Why was needed now to make it inadequate?
To kill peoples wish to play new big ships i guess…
on 3rd screen destroyer with 100 mm easily make Battleship comparaments in black
Such mechanic can be okey only for Arcade mode
This change ( screen 4 ) was fatal mistake


image

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is there a full list?

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Oh nice. I misunderstood and thought the rocket is gone too along with the nitric acid. Thank you!

Glad to see it’s still there. I have a feeling this will be one of my favourite planes. I love little gimmicks and unique stuff like that.

Interesting to see that JATOs require removing the SARH missiles. Not sure that’s worth it in most situations but having more options is good regardless.

I’m pretty sure the 17-Pounder accuracy buff made it into this update as well @Stona_WT

https://community.gaijin.net/issues/p/warthunder/i/mPF3z4eJorXD

Good update. When will Britain get SPAA?

When will I be able to host custom battles on Xbox again? Wanted to have swordfish vs Bismarck . Also can the forum stop lagging me out please

naval maps definetly need reworks spawning in the middle of no where at extreme range of up to 11 miles with no cover to close distance is dumb and boring we need more maps with 4-9 miles engagement distances

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Where is relikt on my T72B3?


Cap info sticking on screen.
Artillery map holds 4secs and then you are on a tank again and cant aim arty properly.

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Why is naval still this punishing to grind?
With the introduction of new top-rank ships, why aren’t the research point costs for older naval ranks being reduced?
Naval vessels already require way more RP than aircraft or ground vehicles of the same rank — making the mode much less attractive by default.

Just look at Japan as an example:

Ground tech tree:

  • Rank V: 82,000 – 105,000 RP
  • Rank VI: 135,000 – 190,000 RP

Naval tech tree:

  • Rank V: 125,000 – 290,000 RP
  • Rank VI: 390,000 – 400,000 RP

Why are we grinding hundreds of thousands more RP in a mode that’s already less popular due to long-standing design issues, poor matchmaking, and limited player interest? This just further discourages people from even touching naval.

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Yikes. Gonna need a camo option not so “Liberace” before I can make dat SNIPER purchase >.<

The ^destroyed by^ annoying screen … yes off my game or give an option out of it.
Seriously , instead of giving resources to serious elements, you bring that ^can easily do without^ or even just useless and annoying features…
This feature just wastes time to the screen when i rejoin battle…
Seriously GJ, are you so much into wasting my time , really… It’s like ads, but in a game… i don’t play that crap.

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What?

It’s tacky. Liberace tacky.

I was really hoping for a more standatd camo, like this!

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Posting this here for attention, but did this update just scramble the decals for me, or did it do so for everyone?

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It must be on your end, there are no issues with any of my numerous decals.

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