Which still have much better chance to kill than both agm65d and agm65g (thanks to carrier speed agm65d can even drop dead in the woods sometimes). And then add to that 16 vikhrs and 2 kh25mpu. And ability to use kh31p while still being below harriers and same br as a10c.
Su39 doesnt face pantsirs as well.
The meta is still very much fire and forget TV/IR
I can’t use GBU-64’s on my premium F-2 without going up 0.7 BR in air RB??? I’m sorry???
WHY
this is a poorly thought out system, air to ground stuff shouldn’t increase the BR in air RB for crying out loud.
Nuclear Escalation mode
Yet another forgotten Me 210/410
not worth going up 0.7 for in air RB if I want to hit ground targets there, plus they’re not exactly super useful at 13.7 nuclear escalation either. I played my F-2 several times at 13.0, and it was only good at going full air to air against players.
They’re pretty useful. That’s why its an optional BR preset, you can stay at 13.0 for just the early A2A loadout, or go 14.0 for the Fox 3’s
Even the Greek MoD calls it the 2A6 HEL on occasion.
This is an absolute insane amount of whining for something that is A) already the way you want it to be in-game, and B) an alternative name that is clearly at least semi-frequently used by the both manufacturer and operator of the vehicle.
the 14.0 option to basically have a premium version of the TT one is great, but this change is awful for bombing bases in air RB for extra RP.
Its a fighter, strong one
The harrier (for all that it is treated terribly) is a far more agile platform, that maintains better speed control and generally more reliable munitions.
they should’ve kept it at 13.0 air RB with that loadout, and change only NE if that was the reason. same goes for the su-25sm3, kh-38’s don’t make it an 11.7 plane in air RB
The only BS thing is expecting 70sp SPAA to hard-counter helicopters ten times higher in cost. Planes can still destroy helicopters easily no matter if they are hiding behind a rock or not. MITL isn’t even that powerful, you can only control 1 munition at a time. Easy intercept for SPAA. If there’s a SM-SV on the enemy team, you’re practically made useless, no more than an annoyance.
We need SP raise for SPAA, not helicopters. And free SPAA need to go. It’s extremely frustrating grinding a ground tech tree for hundreds of hours, spawn in a top-tier SPAA, and have 4 wallet warriors also spawn SPAA, leaving you with literally 0 kills for an entire match…
NE and Air RB use the same BR’s
In my opinion this change should’ve only happened if there is a better standart tech tree equivalent to the Su-39 than the Su-25T.
For example the Su-25TM wich is basically just the non export version of the Su-39.
There was no difficulty in using roadmaps. The difficulty came from the understanding that, much like this subject being discussed, game development is not always linear. Things are always subject to change, delays, complications, unforseen issues and other elements.
We made that clear on the roadmaps, as we made that clear in the CM updates. If however it cannot be understood or appreciated that things can and do change and nothing can be set in stone.
So unfortunately you are proving the point here that since that core concept of a roadmap, and plans in general, being subject to change cant be accepted, sadly it means they are not something viable to continue doing if they would just be met with negativity over claims of “false promises”. Despite the fact they were not guaranteed to come in the planmed timescale, only being general broad plans.
right ok bud, keep smoking that copium if you think 4 helis with MITL isnt strong and hiding behind hills. you talk about Jets countring them forgetting that Jets still have to close the distance to get there, by then those helis have already done the damage needed to win games and despawn players.
you dont play the game to understand asymmetrical balance issues like this
Hasn’t it been 250 for years?
you can still use the ARM’s on the 10.7 loadout for the su-25, but not kh-38’s… and those ARM’s are one of the best in the game. this just seems very poorly thought out, like usual. It’s halfway there, but always has glaring issues
Kh-58USh’s, pretty average ARM’s, if on the slower side
Against the ITO’s in NE mode, something faster like the LD-10’s or HARMs, you can usually get away with firing 2 missiles to destroy an ITO.
The slower Kh-58USh’s though, its right around the speed border of needing 3, the ITO can shoot down the first 2 pretty reliably. Which is bad news for the Su-25SM3 with only two of them.