War Thunder "Eagle's Shadow" - Changelog

I did :). It was weird that some bombers and attackers that were sturdy did not get the buff. B7A2 and SB2C’s could move up in BR (and the US one deserves their rank III back, certainly with this buff).

So, you have fixed the TKX you say? I might even buy a pack for that.

Is there any reason “Le Hardi” destroyer AA is part of the main battery, and, therefore, does not act as AA ?

Cause it renders the whole ship quite worthless aginast CAS

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Not in this case, choice is between ok airframe with toms of weapons suitable for dealing with weaker western aa systems (you can vikhr joust basically everything) vs slow airframe which chokes performance of its fnf munitions and stronger but not decent airframe with 4 fnfs (which still tend to deal no damage). Latter 2 face s1, aa capable of nullifying their salvos. Besides that neither have arm capable of locking s1. While su39 has arms capable of locking every blue aa.

Only reliable thing in its arsenal I can think of is jdam/ljdam. What else? Agm65? Agm122? Those cant be mentioned in same sentence with “more reliable”.

Guess I know what I will be doing with vikhrs once I boot up the game

Definitely in this case

The new cockpits for " * USA: B-17E (all variants)" are not actually all variants… B-17G-60-VE still has the placeholder. I guess since it isn’t nicely grouped with the other B-17 in the USA tech tree it was just looked over… The one thing I was excited for this update since that is why I got this game back in 2015 was the B-17 and… it was all a let down.

I would advice you to play a10c and av8b na then. And see how both perform in practice compared to su39. Currently, it seems that you lack experience with them and try to apply fnf meta statement without taking into account how those planes work in actual battles.
Only thing where that meta statement applies at those brs is f111f because it has decent speed and can make actual use of its munitions + 8 total fnf munitions. But my questions were about a10c and av8b na.

I play the A-10A, Harrier Gr.7, A-7D, I know how these missiles work

You are right in your opinions on this. All these subsonic munition fnf are worthless vs these spaa that can datalink 8+ targets and can fire from 20km at them too. A10 and harrier are absolute struggle buses nowadays. the only redeeming one is the a7 since it is in a slightly lower br bracket when you use the D variant

The R73 still sucks hard, the problem with the missile was not the autopilot, 40G was more than enough in almost all fights, the problem is that the FOV gating is bugged and it can be 1 flared from any aspect. No one asked for these changes just fix the goddamn IRCCM please

I mean they could do both, fix the R73 flight model and the FOV IRCCM. Its just a shame the IRCCM hasn’t yet

Not to be that guy but you perform better in su39/su25t than any of that. Isnt it supposed to be opposite for fnf meta?

Also corsair and a10a are barely relevant in this case because they dont face same array of enemies and as often as a10c. Spamming agm65 at osa and rolands is one thing. Facing s1 and fnf aa that can straight up cave your skull in is another thing. In sluggish airframe.

US harrier doesnt struggle as much as a10c. It does alright imo. But it doesnt have as much potential as su25t/su39/f111f. Nothing to write home about besides ljdams.

Su-15; yes please I’d love one.

Problem is, only ever grinding trees 1, 2, 4, 5, I now have to go back to BR2.0 in Tree 3 and grind 10 aircraft I don’t want, in order to access the SU-15. Surely there’s a case for introducing some natural breaks in the vertical trees?

Play it a lot more because its a lot more fun than just rippling AGM65s away. Plus no stock grind.

Its the exact same tactics, works equally well.

What’s funny is something like the Su-39 relies heavily on things like pop-up strikes, because it doesn’t have the luxury of air time.

But people don’t really do that in other planes like the A-10’s, they just climb and then complain that there was nothing they could do when the enemy AA fires back.

But when you do do those sorts of tactics, works extremely well, S1 or no S1

Regenerative steering nowhere to be seen.
But Russia gets their version.

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Regenerative steering wasn’t planned for this update, only tested on the dev server. Still extremely work-in-progress

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:(
Screenshot 2026-11-11 133115

And that changes absolutely nothing about what I said.