War Thunder "Air Superiority" - Changelog

Ye same same.

had issues with F16C / F14B / F4S with aim7. Skylfash is still gucci

Interesting the skyflash is just 7e copy weird that its not messing up

Why rpm of Bradley was nerfed, and it wasn’t said in patchnote?

“well known” where did you find info on that?
i would love to have the source in my collection.

2 Likes

it is sad! I would like to thank everyone who wrote back reports. please don’t stop pointing out what’s wrong! The frustration will mean that we will have even more cheaters in the game. Unfortunately, Gayin destroys the game. What can we do?

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how to disable the new Hints mechanic? i have over 5000 hours in this game, i don’t need a hint telling me to turn off NVD at day time or a hint for the use of binos.

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These have nothing to do with each other.
It’s literally the same gameplay for br 1.0 and 12.3. Sure some mechanics are different, but same shitty modes and maps.

I’d imagine most rush to toptier for the same reason they rush to tigers or any other vehicle they find interesting.

Does anyone know how big is the update? (how many gigabytes)

Various sound effects in the new version are too low, especially the sound effects of land gunners, which do not sound like gunshots. You need to improve them. In addition, after the last update of the previous version, there was a bug with drastic fluctuations in frame rate that needs you to fix.

Except the maps are great for low to mid tier and I still like alot of them in toptier, bc I prefer flanking and that is more easily done in urban maps than on big wide open fields with some ridgelines and no other cover, despite what people here like to cry about.
and “shitty modes” is still such a weird thing to say when WT has never been marketed as more than team PVP. there’s a difference between bad game modes and expecting a game to be what it was never intended to be.

People definitely partially rush for top tier bc of similar reasons as rushing a tiger, but there’s still plenty that prefer the faster paced gameplay of toptier with lots of tech making the game easier, such as stabs or lrf/high velocity shells.

If I remember correctly, I want to say Steam was saying 23gb. Roughly around that I think. Could be wrong though.

Fix the new Non-Russian MBT’s.

D-Tech for 2A7
Fixed armor layout and modeling of 2A7
Improve Transmission of 2A7
Add DM73 atleast to 2A7
Reduce weight to approx. 63 tons of 2A7

Give depleted Uranium Armor to new Abrams (no idea which)

Fix Leclercs

6 Likes

If 2A7V is to get DM73, CR3TD has even more reasons to get it.

Or at least DM63A1, which is the same as DM53, but un-ammorackable and it’s the shell visible in the promo videos!

1 Like

DM63 can still cook off. The test by Rheinmetall was for logistics and had each shell in a protective casing, which is not the case inside a tank.
The biggest advantage of DM63 would be the incendiary unit for more damage.

My ideal balance scenario would look like:

  • Fixed 2A7V, 12.3

  • SEPv2 with 600-650mm vs KE LFP, M829A3 and no spall liner, 12.3

  • Strv 122B+, 12.3

  • T-90M/80BVM 3BM59, 12.0 or 12.3

  • Challenger 3 with 5s reload, 12.0

  • Leopard 2 PSO with D-tech hull, 12.0

  • M1A2 SEP with improved LFP, 12.0

  • Strv 122A/B PLSS, 12.0

Of course you can also go the route with giving the SEPv2 spall liner and no M829A3, but this would be slightly less unique. Imo it currently shouldn’t have both of these for balance reasons.

Also these are only a few of the MBTs that I could quickly think of, I’m likely going to have fun thinking of hypothetical solutions for the other MBTs in game.

8 Likes

I agree with you on everything!

There is only one thing that, sadly couldn’t be: CR3 getting a 5 second reload.

As much as I would love it, the CR2s have a 5 second reload thanks to the two piece munitions being quicker to reload.

However, CR3 has the same gun and munitions as other NATO tanks, which are standardised to 6 seconds, so I don’t think it would ever get a 5 second reload.

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While I do agree with you, if they can give the Merkava Mk.4s a longer reload than the standard 6 seconds they could theoretically get away with giving the CR3 a shorter reload.

However I do agree with you that it’s unlikely for Gaijin to actually do it.

1 Like

They cannot even get over their National Preference to make a fair and fun game for players of other nations.

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Well, the Merkavas get a slower reload because the assisted loading mechanism, ironically, slows down the process, even if it makes it safer and more comfortable… at least according to Nicholas Moran “The Chieftain” and the footage I was able to witness, hahah.

That being said, since technically you can still load NATO guns in 5 seconds, maybe they could do it as a soft balance measure, still! Since CR3 still has worse armor, survivability (no blowout panels and barely any spall lining) and bigger weakspots than stuff such as 2A7V, maybe keeping the Challenger’s higher rate of fire as a highlight would be a fair compromise.

2 Likes

Why would Germany, of all nations, get a better shell? The half-baked Leo2A7 is a menace to the rest 11.7 with the overperforming spall liners, 3 generation thermals and outstanding armor+mobility; i doesn’t need DM73 or DM63.

1 Like