And thats the value its getting for the game.
Helicopter pretty much can sneak up on you
And thats the value its getting for the game.
Helicopter pretty much can sneak up on you
Yeah, except it all falls apart here :

so, 3s for booster, and ~2.5s sustainer (Gaijin put 3.75 which is in fact a bit too much, but over compensated by the absurd amount of drag it gets in game)
As for the 710m/s value, it’s just MBDA being MBDA and not immediately releasing all the specs : see for example :
Same company : one said 12km, but now has been updated to 20km
Buddy, there is no sustainer. We know that from the manufacturer. So the 3.75s is the total burn. So no it doesn’t “all fall down”
ever heard of a little thing called rotor blades ? X)
Regarding FPV drones, you don’t defend your multi million SAM sites by detecting the drones and shooting them down, it would be pointless and a waste of money.
Best defences is just to move on a regular basis.
ok what’s that then ?

Christmas lights ?
Burning of residuals and or heat inside the motor and TVc system. Given it quickly falls to no glow.
Ever wondered how the game works and its limitations.
Besides that drones literaly are one of the biggest sam killers😂
Literaly everyday prove right now.
You not realising that is sad

From the manufacturer. No arguing with that.
I did not deny drones were not SAM killers, i just said that a detection of 15m/s is not going to change that. Besides, you could probably detect a decently sized quadcopter even with a low speed because of the rotors once again
A lot could be said about MICA VLs downsides, but the radar just ain’t it
Sure, but that’s not a MICAs problem then, but a game limitation one. Which should be changed, by the way, since some helicopters are going to receive invisible shielding to IIR sensors next patch
Link ?
Ok, so now i’m confused :

Except it’s far too stable and continuous to be what you describe
Main stage burning :
Less than 1 second later :
and 2s after that :
It’s just too consistant to be residual heat, which would instead slowly fade away. Instead the flame just brutally reduces for 1 second, then stays stable for 2-2.5s and then suddenly cut off :
ok that makes more sense
Also you can see they dont mark it as 2 stage




FWIW while I believe MICA doesn’t have a sustainer, a single stage motor doesn’t mean it doesn’t have a sustainer. A missile could have both booster and sustainer and still be single stage.
Yes, however we know it’s also just boost only so.
I guess i was not precise enough.
I did not meant 2 stage as with a discarding booster.
I meant burning stages, and you can see, unlike other missiles, there is no divide inside the motor section on roxel page.
Yes we’ve had that conversation already. I’ve also stated that a boost-sustainer modeling in-game gives a better accurate modeling of a boost-only missile due to better modeling the ramp-up and ramp-down in thrust of missiles.