[Video] New Air Minimap

The winter update brought some new features for the aircraft minimap. Why don’t we take a closer look at what they do? Some of these features mean a great deal for close air support.

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6 Likes

It’s a great addition but the UX is pretty poor.

Need to be able to set a keybind to toggle between the 2 map modes ( especially as it changes the minimap as well) and either a keybind to set a target point or make it so that right click sets the target point. Hitting those 2 buttons in the bottom right in the middle of battle is rather jarring.

At a bare minimum, double the size of the buttons in the corner

13 Likes

Like @Morvran said its a brilliant addition but there not being a keybind to toggle the map size makes it too slow for mid-battle.

Id also appreciate if the buttons on the actual map were double their current size so I don’t misclick constantly in a rush.

10 Likes

As the others said before me, those are excellent additions - possibly my favourite ones for quite some patches back, and I use them all the time.

But - also as the others said - usage of those features is very fiddly, not intuitive at all, and could be improved and expanded massively still.

6 Likes

honestly one of the if not THE BEST additions to the game in a long time

2 Likes

Half baked like HMDs and other good additions to the game…

Let them COOK!

1 Like

They are cooking some fixes for a years now so I have a little faith they ever finish cooking such fixes.
It is a shame that there are many vehicles which have some annoying flaw in the way how they are represented in game.
And I mean every vehicle which I unlock on a first look has something wrong.
Its like early access vehicles 🤣

Implementing new things though, is often a base implementation that comes to a better implementation the further down the road we go.

Like the bomber cockpits… We’ll get them at some stage. l;)

1 Like

As much as I hope to agree. There are too many mechanics and features that get added and it takes WAY too long to get finished. This addition could be seen as the improvements to CCRP targeting we’ve wanted for years and even then, there is major room for improvement, if past evidence is anything to go by, I would not count on those improvements to come for a good long while.

And we are still waiting for associated improvements and changes like improved ripple modes or bomb release intervals that would enable more flexibility/control with CCRP.

It’s a great addition and a good start to changes needed for years, but I think we have a long wait until we get the implementation needed

As for bomber cockpits… I doubt they’ll ever come. Still waiting on most fighters to get the cockpit they deserve. Too many have placeholders and missing parts.

2 Likes

I’m still waiting for my default air controls to be fixed after the most recent additions of the shift modifier being stacked upon the default wsadb keys. xD

1 Like

Not experienced that yet, but yeah, a LOT of issues are outstanding

1 Like

You should check it… Advanced default controls, on the runway shift and b won’t hold the brakes.

When flying, shift w s or d will not function at all, but shift a will, so you can roll left, but not right ‘manually’.

shift-w is weapon selection and I think shiuft-s is flare deployment options, even if you haven’t got flares.

It really went stupid when shift-a was doing what the capslock key does now.

1 Like

Ah, that’ll be why. I use purely custom control set-up, even in M+K. For example my weapon selection is set to F. Flares+Chaff is R, etc. I don’t think use shift as a modifier for anything

2 Likes