Vehicle addition inconstancy

Like better map design (despite naval being the one with the most problematic ones)?. More vehicles (which most needed vehicles already have plenty of parts like hull, weaponry and engine, plus the numerous vehicles passed or planned for addition but are stuck in “consideration” limbo).

Again, removing naval would help, but by how much? Naval is still the smallest of the 3, not to mention a good chunk of recent additions use similar hulls and/or weaponry, so it took less effort.

Also

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Because ground and air need it much less than naval and there is a fine line between “getting interesting content” and WOT/WOW fantasy battles

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I see your point there, maybe there is a middle ground on designed vehicles to avoid WoT slop? but I understand it would be a VERY slippery slope, so maybe best to just not I guess.

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It’s been said a million times already, but ships follow different rules to planes and tanks.

To even get a ship to the stage of laying the keel is a monstrous effort, requiring extraordinary amounts of money and man hours.

Unlike tanks and planes, capital ships have no prototypes. They require so much investment that you get one attempt at it - so all the designs need to be finalized before you even start building it.

Comparatively, tanks / planes are relatively cheap enough wherein prototypes can afford to be experimental test beds, and differ from the actual final production vehicle.

Finalizing a production vehicle of tank is measured in the thousands of man hours. Getting a ship off the slipway is measured in millions of man hours. They’re incomparable.

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Someone is mad.

And it isn’t the person you are replying to, lmao.

Still mad your post got removed in the SPAA thread?

I don’t know which post are you talking about. Also, private matters to PMs if you are so inclined.

Yeah top stuff mate, have a nice day.

Other than the snide way you started, I do see your point. However, there is an active reddit post that tracks all the partial completed/semi completed/fictional vehicles in war thunder, a lot of which aren’t naval. so the standard “Naval is different” line isn’t really valid honestly. I’ll state again, I just want consistency. I don’t care which side of the fence the game lands on, I just feel Gijian needs to actually pick one. say designs are fine, or cut all of them from the game. not pick and chose when they enforce that logic. I don’t need you getting snarky to rush to their defense either, when I just posted a question trying to see if there was some actual clarity.

Naval has always had this unique rule of if the keel is laid down the ship can be added. Air and ground vehicles have much stricter rules, usually. It’s simply because most nations couldn’t afford big navy ships, so Gaijin has to bend the rules to give trees what they need.

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When you make a game about real world vehicle it does matter. What they did for naval is a necessary , as long as it was laid down , it fit the criteria to be added. Take it with a grain of salt and cope seeth and mald. Also with the 105 tiger. You can clearly see the turret was not made to fit the thing , it was a justifiable removal. Same with panther II, the F variant is closer to the Panther II than the Panther II that got added. For R2Y2, it served it purpose as a filler for Japan tree , with the subtree of thai being added their role was no longer need. It change nothing even if they got removed , knowing Gaijin they gonna add it back in one way or another

Funny how you picked those three but completely ignore the Ho-Ri and the E-100

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First off, great username lol. Second, I think my issue here was using the boats as my example. I do get that boats have had a less strict ruling, but air and ground do have a good few non produced vehicles as well. I used the new boats because it’s the most recent addition I’ve seen that was never actually completed, and I personally never separated naval from air and ground, so that’s on me. but it does feel a bit inconstant where ground/air is concerned as well.

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I’m not trying to be snide at all mate, it’s just this topic comparing tanks/planes vs naval has been a thing in popular discussion ever since Kronshtadt was added back in 2022, and the answer is the same then as it is now.

There are tanks/aircraft that were in various stages of development still in the game, you’re right, but it’s just the fact you titled and premised this thread specifically around Sevastapol and Soyuz ‘opening a can of worms’, and comparing them to things like Tiger, which made me re-iterate, that yes in fact naval is different. That’s no a secret. There is no new can being opened here.

If you want to take the position of Why is ‘plane’ being removed but we still have ‘tank’?, then that’s absolutely fine, and i agree there is contradictions there, but when you start dragging ships into it, it loses all comparability because they are as official, stated policy being intentionally held to a different standard.

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Oh I just picked those because they got removed. I’ve been saying multiple times that ground and air have plenty of non produced vehicles. thus why I made this whole thing about inconstancy

okay I get you. sorry for any harsh wording on my part. I personally just never really drew the barrier between naval and the the air/ground trees. and yeah my only sticking point was the gamewide inconstancy

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Out of curiosity, where would you all draw the line at vehicles being eligible to be added? I know our quotas vary, so it could be interesting to see where we each draw the line.

Mine would be as long as it was partially made, it should be fine, same with a vehicle with a functioning base but another part being a mockup.

yeah see this is what I was looking for lol, I shouldn’t have mentioned boats.

that aside. I think late stage development would be fine. what I mean is not first draft designs, but ones that got just shy of prototype production. my reason is that even though plenty of prototypes were made historically, they are mostly made by nations that had the budget or desperation to do it. Like why we have so many Russian “objects” in the game, they had the steel to spare on one off prototypes at the time. but many vehicles got multiple drafts into design before getting canned due to budget or other factors. so as long as it got to the design finish line, I think that’d be fine, and would help the smaller tech trees or allow new tech trees.

and by first draft I mean things like the IS-2-2, that tank was only ever a doodle and shouldn’t be added. no tech specs, to engineering draft, only a drawing of what it might look like exists. that’s the kind of stuff that needs to be avoided to not just become WoT’s

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can of worms like afterburning jets, modern missiles, top tier premiums, modern tanks etc.

U know the promises they made all them years ago and broke every single one

To him, GRB/ARB only matters thats why (he preaches this alot)

he only plays GRB/ARB and expects everyone else to follow (refer to above)

Some people wanna play ships like myself and you (I think) and gaijin gave us the option to play ships however its pretty neglected

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