USS south dakota is criminal at 8.3 (poll)

Until your frontal magazine is detonated on first salvo because of a paper magazine roof.

Then you’re fighting the trifecta while dealing with half the enemy team that smells blood in the water.

That was unlikely to happen unless half the enemy team was already zeroing in on me, or I faced a rare sequential fire user like myself. US Standards users especially might as well not even have bothered, it was that much of a mismatch in those days of yore.

yeah its quite a bit weaker Iowa which should make it 8.3 compared to Iowa. The mod 0 round has like 10% less pen and worse ballistics than mod 8s Iowa. Its a simple view but justifies current br.

But general naval compression is pretty tragic overall and fixing that would fix a lot of issues like 7.3 and 7.7s getting uptiered. Air and ground can be the just as bad or worse at some brs. In SD case i think main issue is compression since obviously 8.7 boats mop the floor with it. In something like Sharnhorst case issue is more caused by very poor br placement cause even equal br ships struggle with it.

8.0s like Mutsu cant even hurt it due to its armor while it can one tap it, every other 8.3 can be beat by most 8.0s minimum definitely needs to be nerfed or raised in br

41cms should be able to nuke it through the elevators.

yea that would be the case if its the bismarck but no not for the south dakota cause you know you can extinguish it

at point blank range you can pen the elavator all or nothing but any more than 2-3 miles of distance you basically cant do anything

Not really, both the Biskmark and South Dakota (assuming that it’s armor is similar to the Iowa) are both pretty good at removing fires but it doesn’t mean it’s invincible. There were many times where a Nagato, Bismark, and other 8.3 BBs blowing up my turrets.

To be fair, you’re using the Scharnhorst so it’s no surprise it’s not able to pen a South Dakota. And the same thing can be said about the it when 6.7 BBs can’t critically damage it damage it.

yet im facing it in a match is the problem second is for bismarck unlike IOWA you cant survive due to the magazine going off which always one taps and yamato getting shot anywhere nukes it

you can crititcally damage it with a 6.7 if you shoot the barbettes

Hitting the magazine is a bit difficult which is why it’s more effective to go for barbette fires. Bismarks and Scharnhorst are more survivable because of this. It takes longer for ammunition to go off when comparing it to the Iowa.

Iowa (including the South Dakota) rarely has the issue of the Magazine going off (if you’re carrying the right amount of shells), but it comes at the cost of your shell room being susceptible to shell detonation which results in catastrophic damage and losing an entire turret for the rest of the match.

there’s pros and cons for each design which I think makes the South Dakota and Bismark in line with each other.


If by critically damage is temporarily taking out a turret/elevator and setting fires then sure. But realistically, an Arkansas is not going to win against Scharnhorst. They’ll put the fires out quickly and make quick work of these BBs.

There was a change where setting elevator fires would kill them effectively but they heavily reduced the likelihood of that happening.


The issue is BR compression. 7.3 ships shouldn’t be facing 8.3 BBs and neither should 6.3 ships be facing 7.3 ships. At it’s own BR, the South Dakota is somewhat equally matched. Moving it 8.7 will quite literally make it near useless and most likely worse than the Yamato.

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You do not understand just how fast an elevator fire will take out a Scharnhorst or Bismarck.

I am not joking that I have died within 3 seconds of an elevator fire starting. Fairly consistently. Let alone being instantly detonated at nearly 16km. By an Arkangelsk in a Bismarck.

Majority of engagements against the bismark that led to an elevator fire was usually put out. Only in some cases I’ve managed to blow the entire ship up. There’s probably more factors in play than a simple elevator fire.

No. Not in my time with it. I would know; I have it spaded.

You fire anywhere at the barbette you can instantly implode it with a shell down the elevator shaft.

If you don’t immediately kill it through the bow.

Well, I caught the bismark’s barbette on fire countless times and it’s not going down like you said. Keep in mind, they are actively shooting at me as this is happening.

Like I said, there’s probably more factors in play than just a elevator fire that we’re not aware of since there’s inconsistencies

bismarck has short elavator lifts so if a fire starts you have no time to react before it reaches the magazine not the shell room cause bismarck has its magazine above the shell room so fire cant reach it it can reach the powder magazines which if it does its a 1 hit kill guarteened

even though this is not accurate cause theres a bulk head that cant be damaged due to it being below the turtle back meaing it cant be damaged without going through the turtle back meaning its should be impossible for this to happen

you can see the bulk head in this photo all the room sections on the sides of the barbettes are under the turtle back

them having suffer cause they decided to refit there boats and remove ready racks causing them to have long reloads is not anyone else’s fault so why should we have to suffer

I have yet to see any information as to when the shells above the shelf plates were removed or if they were even used as ready racks. HK is the only one I’ve ever seen use those racks as an excuse so I don’t know if that’s actually how Gaijin feels.

It’s known that all standards could fire at or around 2 RPM at 0 degrees in the 1920s long before even being modernized. In some cases, they could even fire faster, but it was limited to 2 RPM for safety reasons. Every time this has been presented, Gaijin has always rejected it with no official answer.

Gaijin clearly hates historical fact easily searched through GOOGLE.

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So I played around 12 battles yesterday and I can say for sure that it is a hit or miss but usually in most cases it’s able to survive from an elevator fire. The same thing applies to other US BBs as well. I’ve noticed that I’m able to 1 shot Iowas if they don’t put out the fires in time.

I think this entirely dependent on how much ammo you carry. On my Iowa, I carry around 350 so if I don’t put out my fire out in time, then I just lose a turret. But if I had more shells, I’d probably just blow up entirely.

I’m trying to look for a tutorial or guide on how the damage mechanic works because right now it’s all on speculation.

no it does not work that way XRAY the bismarck and you see why the magazine is above the shell room in the ship meaning if the barbette is hit it reaches the mazgine filed with cordite before the shell room which never changes size based on shell amount as its like 4 powder bags per 1 shell and a fire to the magazine is guarnteed one tap every time

but again fire shouldnt be able to reach the magazine as there supposed to be a bulk head there which either isnt modeled or is breakable which is immpossible due to where it is under the turtle back

I see, I should’ve looked at the Xray first. But yeah, you’re right on that. Thought this doesn’t explain the inconsistency. A fire to the magazine isn’t a “one tap every time”


The mechanics of fire spreading inside the barbettes has been updated. The fire in the barbette (elevator fire) can still start because of a shell exploding inside it or spread from the main caliber turret being on fire. Previously the fire in the barbette originated in the center of the elevator and grew in size spreading equally up and down eventually resulting in the whole elevator being on fire.

Now the fire can originate from any point of the elevator. So if the fire spread from the turret to the elevator, it will spread from the very top of the elevator to the very bottom to it, giving the player more time to react, however, if the shell hit the bottom of the elevator, the fire will start there giving the player little to no time for to react.

The “Ammo Wetting” modification still works: it reduces the chances of detonation when the magazine receives fire damage.

The probability of detonation is checked constantly while the fire affects the module. This fire spreading mechanic works only for the big crewed elevators of main caliber turrets.

From the changelog: War Thunder "Leviathans" - Changelog - Updates - Game - War Thunder


Looking at the middle two parts, this is explains why it’s very inconsistent.

The Iowa can somewhat hit the near the bottom of the elevator so the question is can the South Dakota do the same?

I just go the South Dakota today, so after spading it, I can give a defenite answer