USS Mississippi winter event vehicle poll

In most cases developers aim to use the best theoretical rate of fire possible for the ship, but in some rare cases where the ship holds very high statistics they might also implement slower rate of fire for balancing reasons, for example the Russian 12" gun’s maximum rate of fire irl is actually quicker than we have in the game, but developers decided to leave them as is because back then the Russian Trois Mousquetaires at the top tier were widely known broken.

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the only worry about Mississipi for me right now is 38 mm CT. It won’t be big matter with 1.5-inch armor irl but in WT where HE are huge overpowered… sad day

I have no problem with that. What I’m saying is that it would be nice to communicate the artificial changing of some stats for balance purposes to the community before bug reports are researched and submitted.

By your standards, that takes quite a lot of work and research, so knowing that X ship is “nerfed” for balance would be good to know up front so people don’t get upset when they spend hours or days compiling a bug report that has no value.

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That maximum rate of fire was in either testing cradles or shore mounts, neither are indicative of the performance of the rifles when mounted in their naval mounts.

This is the same issue presented with the 180mm guns in game which have been grossly overperforming since their addition, as they adhere to the test cradle rate of fire and not the as mounted rate of fire.

It is already well known that USN ships will not get their actual historical rate of fire without extreme gnashing of teeth, this is simply another glowing example of ineptitude on gaijin’s part when dealing with Western equipment in very recent memory, with M735 being the catalyst.

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No, it is about Mariya’s middle turrets which earned 3 rounds per minute in real life but not accepted as it is not unified fire rate of total turrets.

They were actually giving than what really is. 34 seconds is only achievable in chase of shore amount or old turrets with ready rack in the rear of turret, which was removed during 1920s~1930s because of safety reason. Penssylvania class 50 seconds, New Mexico class 45 seconds. That is what they can achieve during 1930s~1940s

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The highest rate of fire in 1920s gunnery practice by 14"/50 was 2.46rpm (24 sec reload) by Tennessee, and Pennsylvania also achieved 26s average firing cycles.

The reconstruction not only came with removal of ready racks in the turret but also an additional shell hoist to supply each gun with its own for the 14"/50 triple turrets so there’s really no reason anymore for the “insufficient shell hoist” argument. 1930s battle practice also saw an average loading cycles of 31 sec.

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Meanwhile the Scharnhorst is allowed to run around with double or triple the fire rate of everybody else…

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they need to finish splitting coastal off from blue water and drop blue water navy down to 1.0 br instead of 3.0 at the start of trees.

that would give them plenty of room to expand brs a little and then scharn could sit higher and be more reasonable when they get around to adding more ships that compete with it more sensibly. allowing it to exist as top dog for 2 years and keeping the brs still super compressed is just crazy. we should have had a bunch of new stuff by now.

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German turrets were historically designed in a way to support very high rate of fire, in expense of overweight and relatively low flash-tight security.

well charge still suffer with two hoist. And for charge procedure even got worse. Can you show the document that 30 seconds is fully achievable with all three gun? The source of my ‘50 seconds for Pennsylvania class and 45 seconds for New Mexico and Tennessee class’ is from Mark Stille’s US Standard-type battleships 1941-45

There were never ready charges located in the turret either. If the ship was able to reload and fire as quickly as 24 sec, there’s no issue for charge supplies whatsoever.

24 sec record comes from the short-range battle practice result 1923-24:

The practice involves continuous full salvo at short range targets, and thus ruling out the time for depressing guns to loading positions and elevating back, as well as the coordination time for fire control. Keep in mind that in many sources “rate of fire” actually involves time spending on fire control procedures instead of the pure loading cycle.

It should be also noted that developers had acknowledged that the 14"/45 should have been loaded faster but the information was kept as a suggestion for now, presumably because Arizona and Nevada’s statistics in game are pretty high at this moment.

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They can’t, it has to be 2 ranks below the maximum rank to be an event premium, so unless if you want armoured cruisers or pre-dreadnoughts I don’t think we’ll see premium battleships from events in a long time

Unfortunately I don’t have free time to grind it

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yeah P2W game, the Marat is literally P2W

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It is certainly better than tech tree 6.7 counterpart but I wouldnt call it p2w given how bad is its design. Cramped, unable to angle, barely armored and slow. It serves as food to majority of other 6.7s and 7.0s

Question why is there no AP or HE Ammo in the 127mm Guns?

They are AA guns only.

USS Mississippi (BB-41) had all of her 5"/51 (12.7 cm) guns removed in 1945 in order to allow a total battery of sixteen 5"/25 (12.7 cm) AA guns.

It is a newer class of BB (New Mexico-class, the Arizona is the older Pennsylvania-class), with the more advanced Mk. 16 APCBC rounds, compared to the Mk. 8 APCBC. The Mk 16 has a higher mass but same velocity, allowing them to pen at least 40mm more armor at any range and angle, with the loss of maybe 4-5kgs of filler.
Mississippi also gets more advanced HE rounds, the Mk. 19 HC (Arizona/Nevada gets the Mk. 9 HE) The Mk. 19 has a lower mass, giving it more velocity, while losing no penetration and very little filler (less than 400 grams).
It also has a vastly superior AA suite, more secondary guns (HE-TF and HE-VT only), and full AST (air search & tracking) radar.
It IS very much worth it, especially since it comes with 20 Vehicle Backup tickets as well.