Use Naval AB aircraft spawning system for ground AB

I’m not against the idea in this thread. I was talking about what they added in the roadmap that they want to reward players with random SL amount after the match for surviving in the planes - this is what’s meaningless.

And I was explaining why they want to do something to look as if they care while trying to not do anything that would actually change the game mode, because it’s risky for them - once they start the actual changes, they need to invest in it to bring it to stable phase.

I’m all for the change in this topic, it needs to be done if the mode is to be actually fixed from the players perspective, but there’s a high chance that devs have other reasons for how it works now so they don’t want to change that.

1 Like

Three years have passed and this wasn’t even passed to devs while there’s hardly any other topic that ground arcade players want to be addressed than this.

The changes in the air mission that happened aren’t really making it more fair, still RNG decides if your air mission is going to be successful or now. Still you’re spawning with enemy interceptors being within range of taking down your bomber in a second from the air mission start or you’re spawned so far behind the target as an interceptor that you don’t have chance to prevent the bombing at all.

And they made the bomb exploding while already dropped which happens way too often and is done way too easily - one bomb explodes and whole bomb carpet bombing drop is fused in the air.

Also - I recently started to think that arcade not having spawn point system is something that is preventing a potential historical lineup / technology generation gaps because vehicles that are now pushed to low tiers despite being from cold war era, they could be cheap to spawn in higher tiers like SPAAs in RB now instead of easily chewing through thick WW2 era armour with cold war era heat. But we can’t have that because arcade has simplified three spawns limit system instead of spawn point system.