Updated Planned Battle Rating Changes (April 2026)

**Vehicle: ** Su-30MKK/MK2
Gamemodes: Air RB and Ground RB
Change: (ARB) 13.3 → 13.7 (GRB) 12.3 → 12.7

Justification:

Both premium flankers absolutely dominate both air and ground RB.
sporting the best missile loadout in air (Good ARHs, R-27ER and good IR missiles) with probably one of the better radars of 13.3 thanks to NCTR and HMD.
Thanks to this they are comparable to multiple 13.7 aircraft if not better, especially due to how often they end up facing Fox-1 or Fox-2 slingers while having Fox-3s (and lots of them)
The flight model being mid is not an issue at all, due to the extremely versatile and powerful loadout it carries

In ground RB they sport a superior CAS loadout to the Su-27SM, with two more KH-29Ts just to lose one Fox-3. This completely makes up for the worse flight model compared to the 27SM.

The change in air RB has been heavily requested since these two aircraft were added.

It was one of the most popular requests in the last br change as well as the first forum post for the April br changes
They absolutely need to go up in br.

11 Likes

My stats -

Yours -

Maybe when you have better stats then mine you can be somewhat condescending (and I dont care about anyone elses stats as they are not being rude to random people on the internet)

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Btw neither you or me have a 2.0 KDr in the AMX-50 (TO90/930).

And we are both good players.

So I think you have a personal bias against this vehicle, as it should be higher in KDr if it’s so good.

M4A1 Sherman

us_m4a1_1942_sherman


Rationale:
The M4A1 was too strong at 3.3, but it will be slightly underwhelming at 3.7 compared to other Shermans purely because of the dated armor model. Its hull armor needs to made identical to that of the Sherman II’s (which should be exact same tank but British). This would make the hull cheeks and turret roof less vulnerable to low caliber guns from head on, which would help justify the BR increase.

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one post per vehicle

image

When brenus buff

Maybe you shouldn’t be rude to begin with? And demand people use your methodology over actual reasoning?

Ooh. Yah got me. A whole 2.12% worse. Whatever shall I do?

This thing being at 13.3 and saturating the BR because it exist is entirely the reason I stay at 12.0 right now. The Early Hornet in the British tree just isn’t fun to play because just about every match has a few Su-30s in and trying to spade my Tornado F.3 Late is a nightmare as its constantly into 13.3 against Su-30s.

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Is there going to be another update to the list based on said feedback though?

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1706-1978 is a big difference. SR1 is the important metric not comparative

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Agreed. They are very overtiered

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This post was flagged by the community and is temporarily hidden.

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He does play a whole lot of OP vehicles compared to me. So more like a stat padder

1 Like

Reposting it here because i dont want to retype it

Vehicle: Tornado IDS SLE
Gamemode: Ground Realistic
BR change: 12.3 → 11.7
Reason: The German SLE tornado has nothing special going for it. Its HOSBOs while usable occupy the same slots as Brimstones and TGP, limiting the A2G capability by a ton.
The release limit for everything other than Brimstones also limits the planes performance as to release bombs a subsonic speed needs to be kept up which makes the plane much weaker at evading SPAA fire especially from top of the line SPAAs.
The planes flight model is also extremely limiting in its ability to evade or defend itself from A2A threats.

Unlike the british strike tornado at the same BR, the german one lacks HMD and PGMs nor does it have wing mounted Brimstone launchers resulting in worse air to air and air to ground performance than an already mediocre top tier strike aircraft.
HOSBOs require the aforementioned subsonic release and are also extremely expensive SP wise for the fact that you receive at most 4 IR guided glide bombs that are easy to intercept and sacrifice a targeting pod.

Lowering it down to 11.7 would let it atleast perform better in air to ground combat while still somewhat weak to enemy air superiority fighters. Its current BR of 12.3 makes it face jets like Su30MKK or MK2 which are both more competent at A2A and A2G combat with much better flight model and air and ground ordinance all at the same BR as the tornado SLE

In the current environment the SLE is effectively worthless. It needs to go down, this is further supported by its abysmal performance one can see on Statshark.

This post was flagged by the community and is temporarily hidden.

R3 T20 FA-HS

Ground AB: 5.7 > 6.0
Ground RB: 6.0 > 6.0
Ground SB: 6.0 > 6.0

(Give it the scouting ability and APHE-CBC) (Bug report)

The vehicle has excellent speed and can resist small-arms fire, including some 12.7mm rounds from certain angles. However, its 20mm cannon is highly ineffective, struggling against anything with more than ~10mm of armor, despite the theoretical penetration of its HVAP rounds.

This severely limits its ability to engage ground targets at its BR. Combined with the lack of scouting ability, it ends up being far less useful than comparable vehicles, making it over-tiered in its current state But giving it access to Scouting and APHEI (PSA) and APHEI-T (PLA). Would make it justified to be at the same BR as a SPAA/Light tank.

The round has the same Explosive filler as the L3/33 CC, in a 45-55mm pen chell

5 Likes

Vehicle: F/A-18A (all)

Mode: GRB

Change: 12.0 → 11.7

These aircraft are woefully underequipped compared to their contemporaries in this mode (Su-27, F-16A, F-15A, etc), being fairly slow with only 6 AAMs and only two guided bombs. Especially with the vastly more capable F-14B going down, the F/A-18As should join them at 11.7.

U-SH 204 GK

Ground RB: 5.3 > 5.7

(Give it the scouting ability and APHE-CBC) (Bug report)

The vehicle has excellent speed and can resist small-arms fire, including some 12.7mm rounds from certain angles. However, its 20mm cannon is highly ineffective, struggling against anything with more than ~10mm of armor, despite the theoretical penetration of its HVAP rounds.

This severely limits its ability to engage ground targets at its BR. Combined with the lack of scouting ability, it ends up being far less useful than comparable vehicles, making it over-tiered in its current state But giving it access to APHEI (PSA) and APHEI-T (PLA). Would make it justified to be at the same BR as a SPAA/Light tank to the Strv 74.

The round has the same Explosive filler as the L3/33 CC, in a 45-55mm pen chell

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Please keep this tread clean, avoid anymore off-topics.
You can take it in PM.

thank you.

6 Likes

Vehicle: Strike Aircraft: Mirage 2000D-R1, JH-7A, Tornado GR.4, Tornado IDS SLE, Harrier GR.7, Mirage 2000D-RMV
Game Mode: Air Realistic Battles
Change:
Mirage 2000D-R1 12.3 → 12.0
JH-7A 12.3 → 12.0
Tornado GR.4 12.3 → 12.0
Tornado IDS SLE 12.3 → 12.0
Harrier GR.7 12.3 → 12.0
Mirage 2000D-RMV 12.7 → 12.3

The Mirage 2000C-S5 is being lowered to 12.3 in Air Realistic Battles, which is a positive change. However, the heavier strike variants with fewer missiles — the Mirage 2000D-R1 and Mirage 2000D-RMV — remain at 12.3 and 12.7 respectively.

A similar issue exists with strike aircraft from other nations at the 12.3 battle rating. Aircraft such as the JH-7A, Tornado GR.4, Tornado IDS SLE, and Harrier GR.7 have fewer missiles and inferior flight performance compared to fighters at the same battle rating, making it difficult to use their armament effectively.

At the same time, these aircraft frequently face opponents at 13.0–13.3, which have a significant advantage in both the quantity and quality of their weaponry, as well as in overall flight performance.

As a result, these strike aircraft struggle to fulfill their primary role — destroying ground vehicles or bases — since these targets are often eliminated more quickly by fighters using napalm. Additionally, most strike aircraft at battle rating 11.0 and above do not have access to napalm and are forced to carry heavy bombs, which further degrades their speed and maneuverability.

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