Well, if we want to be accurate is not that simple as i say " they can not" .
If it’s 1 bomb , they pretty much might be able to intercept it on time.
A Mk82 has RCs like a small bird… It needs time to filter it out of crowded sky.
Now if you throw 12 of them , and there are other planes and they toss bombs missiles etc.
the radar should get saturated and the SPAA/SAM will be inaccurate .
Imagine i tossed 8 and there were other planes doing things etc. and the ammunition just got shot down.
That shouldn’t be the case.
The BMP for example without radar, shouldn’t be able to “track” and kill a plane going 1+ mach on the deck…If i was a heli at 200km/h , maybe… assuming the gunner is top and still is very difficult without radar.
In theory they would be more capable but most are still gun based with a lack of Proxy with guns designed more so for hitting large fast-movers rather than Small munitions.
It would be a buff in the sense of better radar systems so they fire earlier / further away but not necessarily a higher intercept rate
As I said before, It would only be potentially useful against bombs and glides not missiles
Btw i checked it more than once with a bit mixed results, did they updated SHORADs to have some kind of minimum range?
Are you sure it wasn’t because your angular velocity was greater than the SHORAD’s turret rotation speed?I have been shot pretty close(~2km) head-on while strafing the flakrads and ITOs.
I was coming from 5km , but 40m alt one time. They didn’t even try to shoot. Another time they did shoot though.
That was Shilka M4 though.
Also, wtf they broke and console players are invisible at some points?
Seriously it’s getting annoying. They can’t do a gadamn thing straight… really here.
Guys if can’t , just freaking do NOT.
And CLEARLY you can’t make anything crappy complex.
At least make some simple things that freaking work.