Update 2.55.1.84

this isn’t a factor that should be considered anyways, but yes:
F-16D - 13.3
F-16A ADF (multinational) - 13.3
J-11A - 13.3
MiG-29N - 13.3
MiG-29SMT - 13.3

these aircraft were enough to fill the 13.3 void before the premiums were added.
if need be, gaijin could always copy paste a vehicle with new avionics and weapons to fill that gap.

I more so mean for the nations the planes are in

MiG-29SMT USSR, J-11A and F-16A ADF china

read the message you reply to

I did the only two nations that get the ADF is Italy and USA, and F-16D I only seen in Israel.
If I remember correctly, the 16 in China is the MLU version, which I thought stood for Mid life upgrade

F-16A ADF and MLU are one and the same

I see this opinion rather often - but from my pov this is imho flat wrong as the underlying assumption “how to balance this game” would assume players and gaijin would share the same goals.

  1. If you have a gaming company and your whole business model is based on the steering of players (in-game income & progress) in order to increase the demand for premium products on one side and players looking for fair fights on the other side it is quite clear why certain decisions make no sense.

  2. The BR of a vehicle is together with the MM (nation allocation, up- and downtier frequency) just a tool to steer player progress - as soon as a vehicle leaves predetermined values for SL income they put a higher or lower BR, quite simple.

The best example was the uptiering of various turnfighters in the 5.0-6.0 Air RB slot - if you compare their SL&RP with energy or BnZ fighters you will notice that the turnfighters had a higher income.

And this is the plain result of the “shit in - shit out” concept of wt - if masses of untrained players can progress with money without knowing how to play you create by defintion undertiered vehicles - as long as you use this “average income” concept. Overtiered vehicles are just the result of experienced players using them to its strengths - whilst they feed on rookies.

Balancing around the average player brings average results.

I described earlier in this thread my thoughts regarding a solution:

It boils down that nobody has fun facing way superior hardware in which the technical / performance advantages are so great that you have no realistic fighting chance.

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Why did you move the Cobra King heavy tank to BR 5.7 in Arcade with only 102 mm of penetration? Really?

Why did you ruin this tank? Can any developer show me how it’s supposed to be played at 5.7?

At this point, you might as well remove it from the game — it feels completely ruined.

It used to be my favorite tank: 8,666 kills and 1,974 deaths. But now I’ve just removed it from my lineup.

Can someone please respond? At least give it a more powerful gun that can actually do something.

Also, why aren’t Soviet tanks being nerfed? They seem to have very strong penetration and armor. Sometimes it feels like you should be able to penetrate them, but the shots just don’t go through.

The KV-1 ZiS feels almost impossible to penetrate after the recent changes, and the IS-1 is very difficult to deal with from both the front and even the sides. Is this really balanced?

If this is the intended direction, then I would like to request a refund for the Cobra King, since it has been significantly nerfed.

Devs no answers? Why you nerf COBRA KING? to many russians cry for this tank?

The same way its played in RB where its 5.7 for years.

how many people play in RB 5.7? They just killed this tank.

How many? Lot people plays in RB at 5.7 lol. 71k games last month and 1.37 K/D. Meanwhile in AB it only have 28k games tho with higher K/D of 2.24
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51% win rate. 71k battle and 74k death, wow nice :D 99k kills :D realy good tank in 5.7. But t34 85 is much better . Because is STALINIUM RUSSIAN ARMOR>

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And all kills i think in low BR. Because with 102mm penatrate you can do NOTHING.

And in RB you can easy flank tank. But not in AB. They just killed this tank. And now just go and buy russian OVERPOWERED tank.

Then dont play AB and play RB or stop complaining. The pen is enough to kill everything you meet.

Show me how you kill with 102mm.

Kill what, its enough to kill even KT in 6.7 uptier. You just need to shoot its gun first,then go around.

Yes, on paper you can flank, but in reality that only works maybe 30% of the time.

That is on you. Not the tank.

Show me how you do this.