Update 2.55.1.49

Damn, that’s bad. So is it even worse this update again?

Yesterday I was doing around 220k SL in a 1h match with a score of around 5500 (with premium) and just a few deaths (minimizing SL respawn costs), and that was already quite bad. At 3700SL per minute, it is way worse than my average match at high tiers.

So, looking at your results, I would probably get less for this update. Did you play the entire match?

I probably wont do the final tasks, already got the bombers and the gamemode is quite repetitive since the only reliable way to fight ground units is with nukes, and air kills are somewhat pointless unless you are hunting the other team nuke carriers, but that will net you very poor rewards

Good. Should have been adjusted upward more aggressively during the first day, second day at the latest.

Still, ty Devs, even if it is a bit late.

2 Likes

Left after I got the screenshotted score as it covered by U.S star and battle was almost over anyway.

It’s using what seems like ASB-style reward structure. In ASB, with a rank VII plane (F8E), you earn 1630x0.92 SL per minute without premium with absolute perfect play (get 1050 score every 15 minutes, survive, land) and +50% more with premium, even if individual actions seem to reward SL (500 SL per SAMish?)

Two updates later and instead of fixing the one problem we had, they changed everything else and made it so much worse. I can’t describe how frustrating and disappointing this is. It’s going to be a last straw for many.

2 Likes

I disagree since they always have to take away before giving anything. There was no reason other than greed to take points away from air kills. Every game has had air to air players and air to ground without the manipulation techniques.

I really like this, but it’s definitely overly buffed. I’ve been nuke tossing in the MiG-23MLD and so long as someone doesn’t bomb depots out from under you, it’s possible and very repeatable to get a Tu-95 in 30 minutes flat. The MiG-23MLD’s speed means that the US team physically cannot keep up with the rate of SP that the USSR team can generate when playing PvE. Very much liking that SEAD is getting buffed instead of more nerfs to fighters to bring them to parity, but maybe the US team should get something faster to carry a 30kt nuke that could better keep up with a MiG-23?

It’s good for both sides and I haven’t seen anyone taking advantage of the massive buff this indirectly gave the MiG-23MLD with nukes, but it does stack the deck even more against the US.

I think my 12 games in a row and all USSR wins would conclude the same. The win/lose ratio was pretty even before the changes. All they had to do was dumb down the AA to human standards. We got Skynet in here now.

So instead of addressing the elephant in the room, you danced around the problem and buffed rewards of the near impossible. Great job Gaijin. That surely won’t blow up in your face.

2 Likes

Also while taking reducing rewards for air kills. The whole “this for that” ideology needs to go out the window already. What a scammy way to do things. LIke that poll they did once where all the options weren’t what we wanted or made good sense then blamed us for voting for the least worst option. I’m tired of it… not renewing again.

The USSR is way too OP. It’s night and day playing the USA side. What a joke.

2 Likes

Just got into a battle with 50 tickets left USA and almost 6000 USSR lmao I’m done.

Just a quick heads-up, as I know the team is busy finishing the models and processing all the duplicate bug reports.

I’ve submitted a detailed technical report regarding the Engine Fire Suppression (EFS) and damage model for the B-52H. For those who aren’t aware: while this aircraft isn’t equipped with chemical extinguishers, the real B-52H relies on hydraulic/fuel shut-off valves to starve engine fires—a feature currently missing or broken in-game (especially with the 6-vs-8 engine control bug).

I’d appreciate it if you guys could take a look at the technical evidence provided.

https://community.gaijin.net/issues/p/warthunder/i/x063Lk6osd3h

5 Likes

They really didn’t buff the SEAD at all. It’s still most effective to kill players and toss bomb nukes like before. SEAD still gives terrible RP SP rewards and the aircraft taking HARM loadouts except the SU-25T with Vickers trades all ground attack to kill SPAA leaving you behind just using normal guided ordinance. the HARMs also still track targets 60km away making them iffy to shoot. and whatever change done on the backend buffed the BUKs and they now shoot you past the midline making even harder to SEAD.