Update 2.49.0.23

Aircraft

  • F-15I Ra’am — a bug that caused the targeting pod to display in the X-ray has been fixed. (Report).
  • Boomerang (all variants) — cockpit lighting has been adjusted.
  • Ki-109 — a belt with a new 75 mm Type 1 APHE shell has been added with the release of the Tusk Force major update. Sources: TM 9-1985-5 Japanese Explosive Ordnance 2, pages 311, 331 and 332; 日本陸軍の火砲 高射砲.
  • Ki-100-2 — engine characteristics at different altitudes have been adjusted (the power distribution curve across altitudes has been smoothed). Wing polars have been recalculated. Handling has been improved for all control types. Sources: 陸軍航空本部『「ハ 33」62 型(「ハ一一二」二型)取扱法』1944 年 5 月 19 日; 日本機械工業五十年 1949.

Ground Vehicles

  • T-90M — auxiliary power unit module has been removed until the corresponding mechanics appear in the game. (Report).

Naval Vessels

  • A bug where player actions would desynchronize after turning on the torpedo sight, causing the player’s ship to jerk and the player to be kicked out of the session has been fixed.

Locations and Missions

  • [Front Line] Korsun, [Front Line] Kuban, [Front Line] Kursk, [Front Line] Ladoga, [Front Line] Mozdok — a bug where Fighter-class aircraft could not spawn in these missions (whereas Interceptor, Air Defense Fighter, and other classes still could) has been fixed.

Interface

  • A bug where radar target markers on aircraft could extend beyond the radar indicator has been fixed.

Graphics

  • A bug where V-sync would not work on Xbox, causing screen tearing has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

5 Likes

Fix A10 flight model plz idk what Tusk force update did but it doesnt turn at all currently

8 Likes

Screenshot_219

Why map default scale is still a thing

2 Likes

Please, fix the aircraft spotting in air battles. Its been reported and ignored for no reason. Its absolutely terrible that enemy planes suddenly teleport in front of me at 5km distance or less, despite me having thermal optics with 30km + range of visibility.

So, are all APU that are modeled now to be removed, or is it only T-90?

4 Likes

How about they remove all that crap permanently, I’d rather be playing the “shoot tanks” game, not a repair simulator

2 Likes

I would love if you had a look a this bug, in regards to the new secondary armament side indicator:

https://community.gaijin.net/issues/p/warthunder/i/YubdNMcVUu68

what does it mean?

But we haven’t fix the ship-launched torpedo dealing 0 damage for USSR battleships.

1 Like

Anyone likes the new sounds air modes? MG and gunfire sounds strange for me. Like firecrackers or something.

It feels like those old WW2 moving gun sounds.

Why the double standards?

1 Like

When will the SP for Aircraft second spawn be implemented? Its written in the Patchnotes, but no change ingame so far.

I have the feeling they lack a lot of umpf yea.