We are aware of issues with the damage of air-to-air missiles and issues with the interface.We are working on resolving them as soon as possible.Thank you for your patience.
Aircraft
A-4E Early — a bug that caused HUD texturing errors when looking at the aircraft from 3rd person view has been fixed.
J-8B — a bug that caused texture flickering of some instruments in the cockpit has been fixed.
Tempest (all variants) — flaps now lock up after being automatically retracted because of high speed, so the next extension needs to be performed manually. Sources: Air Publication 2458B; A.P. 1804A Typhoon 1A & 1B - Sabre II Engine - Binder 2.
RAH-66 — a bug where the cursor was missing in 3rd person view has been fixed. (Report).
Ground Vehicles
CLAWS (SOC), EldE 98 — a bug where the trailer damage model did not turn with the actual visual model has been fixed.
Vextra 105 — the incorrect position of the driver’s hatch in the damage model where it did not match the position on the visual model has been fixed.
T-72B3A — a bug that caused the gun mantlet to not be implemented using volumetric armor has been fixed.
CM11 — a bug where the turret armor was missing in the X-ray has been fixed. (Report).
CS/SA5 — an incorrect purchase price of the “digital” camouflage has been fixed. The price has been reduced from 1000 to 200 Golden Eagles. Players who purchased the camouflage for 1000 Golden Eagles will be refunded the 800 Golden Eagles difference within a few days. A bug where the text key was displayed instead of the camouflage name has been fixed.
A bug where firing a missile from a Multi-Vehicle SAM launcher next to another launcher would result in a message popup on the screen to show stating that the vehicles were under attack has been fixed.
Raketenautomat — the sights that were previously aligned lower than the launchers have been moved upwards to be aligned with them.
Locations and Missions
American Desert — a bug that caused the aircraft spawn points in missions with a Battle Rating session of 11.7+ to have the wrong team and therefore be swapped around has been fixed.
Graphics
A bug where the image rendering didn’t switch to the special one in replays when Sensor View mode was enabled has been fixed. (Report).
Sound
A bug on PlayStation 5 that caused the crew voiceover language to ignore the selected system language and always be in English has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
What about the two camos on the F-16AM that are also 1k GE and also having a naming issue? (can that thing also get the ability to carry Mavs and 120s on the PIDS pylons? it’s already giga powercrept)
It would help significantly to know that these two significant bugs verging on game breaking depending on what BR you fly at are acknowledged by Gaijin and that they are working on these as well. (visibility issues at propeller tiers without radar, especially when using VR), (SAS issues when flying relaxed-stability aircraft at high/top tier.)
Imagine doing THREE WHOLE WEEKS of open testing on top of your regular internal testing but still managing to break fundamental parts of the game. It’d be fine if you released a hotfix right after the update, but this is just embarrasing.
On the positive side, at least I spaded some props instead of researching the F-2.
Not only this, they made changes and obviously didn’t test them. If you’re going to delay updates to add more unfinished stuff, you’d think they’d test the changes they make, but obviously not.
The quality control of the updates has fallen off quite a lot since the October/November update that was delayed (that update was also filled with bugs, introduced dx12 which is still an unfinished buggy mess) Anybody who works for Gaijin should be embarrassed by the incompetence shown in the last few months.
Sure, If you don’t have a Nvidia card, DX12 runs like dogshit. There are complaints from this morning and yesterday of still alt+tabbing crashing the game. It creates 0kb crash dumps so 0 information gets collected to fix the issue, the devs dont care.