I appreciate the changes to AB matchmaking. No longer are lineups like Sweden 13.3, 12.3 and 11.0 (literally the best lineup you can build for the Gripen A) artificially prevented from using the average BR just because “the other planes are too low in BR”, while nations like the US with a much stronger 13.7, 13.0, 13.0 lineup can play at 13.3.
HOWEVER
You broke the implementation. The system does not work for lineups like 4.7, 4.3, 4.0. Ingame, this gives you 4.7, however, according to the formula on the wiki (and knowing how the system is supposed to work), it should give you 4.3 instead. Please fix asap!
@Stona_WT
Sir, sorry to tag you
Aim7P currently is under a strange wiggling when it was launched or in DL mode
IDK why it just couldn’t turn smoothly like 7M
Is this a bug? Coz i believe no missile does that to waste its energy while tracking on target.
Please have a look at the video. Thank you
Further video support
Highlight #War Thunder | Captured by #Outplayed
Why would it spin like a UIIAI CAT instead of flying toward some direction at the last 10% stage of the missile?
Why? This doesn’t make any sense
Highlight #War Thunder | Captured by #Outplayed
7P currently really has a serious tracking problem. Please fix it
No way it denies tracking in this way
Unless you said you guys decided to make it this bad…
When is the missing ESS going to be added for the M247? I figured it would at least happen with the introduction of the M246, or after two years of the report.
FOV or field of view of the seeker.
Magic 2 and R-73 and others use FOV narrowing as its IRCCM what happens in game now is the missile locks and is fired the missile flies a short distance and then closes the seeker occular making any flaring challenging.
The way we defeat these missiles is to pre flair. We anticipate the launch and drop flares the seeker occular is open it sees the stream of flares and goes after them.
With this new change from the point of the missile being locked on from the aircraft the seeker head is narrrowed the chance of pre flaring becomes near impossible. Making these missiles far more deadly.
While developers implemented the fix in the background, the visual side of things on the client isn’t shown with this fix. Small oversight on the part of the developers.