Previously there was a separate line at the top that determined the distance for “absolute detection” that had a max value for spaded + aced of 215m.
Old keen vision
This created an issue where tanks could be 100m next to you and make zero sound if you hadn’t seen them (and had no levels in keen vision) and then suddenly “pop” into existence both visually and with a loud engine that made no sense that you (as a player) hadn’t heard before that. It was sort of counter intuitive for a lot of players as hearing a large tank blasting it’s engine on full speed shouldn’t depend on the skill of the crew to hear, you would likely hear it anyway.
Something i’m personally more curious about is if this value in the stat card:
effects the enemies detection values in the negative direction and if so, what is it based on?
(like the CV90’s having 100% visibility making no sense as one of the bigger selling points of them is their ability to be very hard to detect and their very silent tracks and engine, especially the MK.IV)
Yeah, probably there’s just a misunderstanding or skill issue on my part. Do we know if the keen vision, radio communication, or other detection mechanics function differently in ground sim?
Maybe in ground sim it defaulted to the old 400 meter maximum?
Regardless, this is an interesting change for players who had grown accustomed to a crew with LOS audibility distance over 215 meters. I guess you could advocate that it encourages teamplay.
If I’m understanding correctly, previously a player could quickly scan an area, and even if they didn’t see an enemy, they were reassured that the area was clear up to their LOS audibility distance. Now they’ll have to scan more often.
I think the other way around. LOS includes the fact that you actually are able to see the target, they can’t be behind a hill or house (which is still the case).
As well as these bugs:
Previously there was an issue where even if the tank was within the absolute detection it still didn’t make sound if behind a house or hill. So even with maxed ACE crew a tank could just suddenly appear 50m from you with no prior sound or warning if they came around a house corner. Now there will always be sound if they are within 215m regardless of circumstances.
About absolute detection:
To my knowledge the mechanics are still the same.
I don’t think this one will affect things as much as players think, any sound over 215m could previously only be heard under idea conditions, as in if you were sitting completely still and no ambient sounds like wind were playing and no teammates/enemies were firing machineguns/autocannons/canons. Those situations are already very rare so i don’t think there will be much difference with that change.
Well, about the very last one… it will and it already does have an big impact.
Consitency is king and if you being able to trust the sounds again makes the dynamic in every situation you have no visuals on the enemy very different.
Every time ure bihind a object, or the enemy is behind one, ure in a city or sitting on a ridgle line u cant 100% look over… this does a big impact.
Generally from the few days its now rolledback, the players behave different in the city parts of maps. They push way more, cause they can trust the sound now again.