Update 2.45.1.50

I once again have no idea what Keen Vision does.

Does it genuinely stop vehicles rendering in GRB if the skill is low enough??

4 Likes

Hopefully it doesn’t break again. I don’t think the snide comment about “keen vision did explain how it worked” was needed. Engines literally weren’t working DIRECTLY behind me. Doesn’t matter what the crew skill said. Also improved optics increases…hearing? Well as long as I can hear a massive tank 15m behind me I’m happy.

Finally, we have proof and admission that keen vision determined vehicle render range despite doubts and players claiming otherwise.

Can we please have the same treatment in air simulator battles? Absolute detection being at ace values for everyone?

8 Likes

Sad that in the change log there is no line “Removed the ability to have different sound levels for player engine vs. other player engines”

So a 2s38 just vanished and rendered in LOS roughly about 30m away from me.

Fixes brings new bugs I guess.

2 Likes

You not fixed it fully
https://community.gaijin.net/issues/p/warthunder/i/80hrjd8a0ARL

2 Likes

Wow, you managed to break naval even more. Now all my shots hit the water 500 meters in front of my ship/boat.

Constructive criticism: beta test before publishing. I would totally get fired if I pushed out code that broke production every time.

5 Likes

Not only this, but in general the Hotrnet now manages much more reliably to switch from soft lock to hard lock in TWS, which before was really very bad, with hard lock not possible most pof the times and the target disapperaing for a short time when trying to hard lock.

keen vision changes to be less crappy wow.

shame theres things from 4+ years ago which are borderline game breaking that arent fixed so i cant believe this subnote is still used

2 Likes

Please answer this. What does Keen Vision do in RB mode?

1 Like

To my knowledge; exactly the same thing, the numbers are just different.
You can see the difference by changing mode below the “play” button before viewing the crew skills.

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Did they fix the issue where you can’t hear ennemy coming from behind ?

Nope, they didn’t !!

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As a prop Air RB player i am wondering when you fix the spotting (=markers appear) of enemy aircraft. This forum is full with examples that parameters when enemy markers are visible are far below the promised ranges - mainly due to influences of certain weather conditions like dusk/dawn with low sun and cloud layers (even very thin layers have a massive impact) at various altitudes.

Have in mind that some of the values in your crew skill overviews are flat wrong or misleading. Example: Ai gunner firing range of aircraft with turrets - the firing range with a maxed out crew and an aced plane is way higher than the 210 meters mentioned; even one of your suggestion mods confirmed this.

I’m still waiting for an update were it says that the audio issues have been finally fixed.

But i guess i’ll just keep dreaming.

firing gun sound not reproduced within 2km radius // Gaijin.net // Issues
reported that this is clearly not the case you only hear gun firing if you can detected the player, so not always if you are within 2km radius of him. Sure you can hear the impact of the round but the gun firing sound is clearly not there.

Keen Vision makes the small little triangle showing you enemy planes on the corner of the screen apear sooner… makes tankers aware of CAS sometimes… not super crazy but good enough to be usefull.

Also it increases the render distance from, if i remember correct 2400m to 2800m… not much maps that u can even note this…

oh and the “change” is just a removal of the dynamic sound on ground completely… like it used to be 2020… xD… so after all the time we just removed the feature and went back xD

It IS FIXED now… cause they just removed the dynamic sound completely.

To my knowledge and tests…

in RB, keen vision does two things, increasing the CAS spotting distance of the Crew, that results in this small triangle at the corner of the screen that pops up if your camera is not looking into the enemy CAS direction.

and increasing the render distance, from 2400 to 2800 or smt like that… testes around a year ago on the vagina map… what the name… red desert or smt…