The “absolute detection” parameter no longer depends on the level of the vehicle crew’s “Keen Vision” skill and is equal to the value that was previously the maximum for a fully upgraded “Ace” crew — 215 meters (for vehicles with the “Improved Optics” modification, this parameter is 280 meters). This parameter is responsible for the range at which information about enemy vehicles is transmitted by the server to the client, regardless of whether the player sees the vehicle or whether the terrain or objects in the location interfere with this. The change has been made for transparency — despite the fact that the parameter was described in the crew’s “Keen Vision” parameters, its presence, its impact on the game, and connection with sound in cases where the vehicle is out of direct line of sight were not obvious.
Ok so what purpose does the Keen Vision skill serve now outside of the AB mode? Given the text it seems to imply it’s merely wasted points, no?
How exactly is it reproduced? within 2km there’s no such thing at the moment you still only hear the impact of the rounds not the shot being fired. This line in changelog is just not a true statement.
Hopefully it doesn’t break again. I don’t think the snide comment about “keen vision did explain how it worked” was needed. Engines literally weren’t working DIRECTLY behind me. Doesn’t matter what the crew skill said. Also improved optics increases…hearing? Well as long as I can hear a massive tank 15m behind me I’m happy.
Not only this, but in general the Hotrnet now manages much more reliably to switch from soft lock to hard lock in TWS, which before was really very bad, with hard lock not possible most pof the times and the target disapperaing for a short time when trying to hard lock.
To my knowledge; exactly the same thing, the numbers are just different.
You can see the difference by changing mode below the “play” button before viewing the crew skills.
As a prop Air RB player i am wondering when you fix the spotting (=markers appear) of enemy aircraft. This forum is full with examples that parameters when enemy markers are visible are far below the promised ranges - mainly due to influences of certain weather conditions like dusk/dawn with low sun and cloud layers (even very thin layers have a massive impact) at various altitudes.
Have in mind that some of the values in your crew skill overviews are flat wrong or misleading. Example: Ai gunner firing range of aircraft with turrets - the firing range with a maxed out crew and an aced plane is way higher than the 210 meters mentioned; even one of your suggestion mods confirmed this.
firing gun sound not reproduced within 2km radius // Gaijin.net // Issues
reported that this is clearly not the case you only hear gun firing if you can detected the player, so not always if you are within 2km radius of him. Sure you can hear the impact of the round but the gun firing sound is clearly not there.
Keen Vision makes the small little triangle showing you enemy planes on the corner of the screen apear sooner… makes tankers aware of CAS sometimes… not super crazy but good enough to be usefull.
Also it increases the render distance from, if i remember correct 2400m to 2800m… not much maps that u can even note this…
oh and the “change” is just a removal of the dynamic sound on ground completely… like it used to be 2020… xD… so after all the time we just removed the feature and went back xD