Update 2.45.1.50

Hopefully it remains fixed this time. Second time it’s broken and been fixed

My god such a good change to strip sound detection from what felt like an unrelated mechanic

Where exactly does it describe it?


Cause nothing there gave me the impression any of that is related to audio

19 Likes

still nothing about open reports on the CR1/2 Leo2 Abrams PUMA PzH2000 Chinese Spall Liners etc

still nothing on the radar issues damn.

2 Likes

The “absolute detection” parameter no longer depends on the level of the vehicle crew’s “Keen Vision” skill and is equal to the value that was previously the maximum for a fully upgraded “Ace” crew — 215 meters (for vehicles with the “Improved Optics” modification, this parameter is 280 meters). This parameter is responsible for the range at which information about enemy vehicles is transmitted by the server to the client, regardless of whether the player sees the vehicle or whether the terrain or objects in the location interfere with this. The change has been made for transparency — despite the fact that the parameter was described in the crew’s “Keen Vision” parameters, its presence, its impact on the game, and connection with sound in cases where the vehicle is out of direct line of sight were not obvious.

Ok so what purpose does the Keen Vision skill serve now outside of the AB mode? Given the text it seems to imply it’s merely wasted points, no?

1 Like

image
How exactly is it reproduced? within 2km there’s no such thing at the moment you still only hear the impact of the rounds not the shot being fired. This line in changelog is just not a true statement.

7 Likes

I once again have no idea what Keen Vision does.

Does it genuinely stop vehicles rendering in GRB if the skill is low enough??

4 Likes

Hopefully it doesn’t break again. I don’t think the snide comment about “keen vision did explain how it worked” was needed. Engines literally weren’t working DIRECTLY behind me. Doesn’t matter what the crew skill said. Also improved optics increases…hearing? Well as long as I can hear a massive tank 15m behind me I’m happy.

Finally, we have proof and admission that keen vision determined vehicle render range despite doubts and players claiming otherwise.

Can we please have the same treatment in air simulator battles? Absolute detection being at ace values for everyone?

8 Likes

Sad that in the change log there is no line “Removed the ability to have different sound levels for player engine vs. other player engines”

So a 2s38 just vanished and rendered in LOS roughly about 30m away from me.

Fixes brings new bugs I guess.

2 Likes

You not fixed it fully
https://community.gaijin.net/issues/p/warthunder/i/80hrjd8a0ARL

2 Likes

Wow, you managed to break naval even more. Now all my shots hit the water 500 meters in front of my ship/boat.

Constructive criticism: beta test before publishing. I would totally get fired if I pushed out code that broke production every time.

5 Likes

Not only this, but in general the Hotrnet now manages much more reliably to switch from soft lock to hard lock in TWS, which before was really very bad, with hard lock not possible most pof the times and the target disapperaing for a short time when trying to hard lock.

keen vision changes to be less crappy wow.

shame theres things from 4+ years ago which are borderline game breaking that arent fixed so i cant believe this subnote is still used

2 Likes

Please answer this. What does Keen Vision do in RB mode?

1 Like

To my knowledge; exactly the same thing, the numbers are just different.
You can see the difference by changing mode below the “play” button before viewing the crew skills.

1 Like

Did they fix the issue where you can’t hear ennemy coming from behind ?

Nope, they didn’t !!

1 Like

As a prop Air RB player i am wondering when you fix the spotting (=markers appear) of enemy aircraft. This forum is full with examples that parameters when enemy markers are visible are far below the promised ranges - mainly due to influences of certain weather conditions like dusk/dawn with low sun and cloud layers (even very thin layers have a massive impact) at various altitudes.

Have in mind that some of the values in your crew skill overviews are flat wrong or misleading. Example: Ai gunner firing range of aircraft with turrets - the firing range with a maxed out crew and an aced plane is way higher than the 210 meters mentioned; even one of your suggestion mods confirmed this.