There are new issues with this version update:
Radar scanning range can not automatically return to the center;
The radar gyroscope stabilization function cannot be turned off, and selecting “Off” in the game Settings does not work.
Can’t fire active rounds when the helmet is locked on the target
Gaijin seems to have made the Bf 109F-4s sad in the past few days…
Look at how the landing gear is now slouching:
Beat up server hamsters, not Bf 109s!
New line added:
- As it is now possible to move the radar scan zone horizontally in TWS mode with cyclic target switching turned on, the values set by the player for the horizontal radar target cue control axis and the radar tilt control axis are now in sync with the automatic changes in the scan zone’s location due to tracking. Just as they were in sync when cyclic target switching was turned off. Due to this, now when the target track has been lost in the cyclic target switching mode, the scan zone behavior is the same as when the option is turned off — the scan zone doesn’t recenter and stays oriented to where the target has been lost.
I actually prefer the new behavior over the old one, but most casuals don’t use horizontal/vertical controls so its better to make it optional I think
So when are you gonna make rapier missiles actually work?
Buddy, I’m running out of buttons on my keyboard! Can we add an option for players to choose whether they want precise radar control? We really need that radar scan range centering function!
" the scan zone behavior is the same as when the option is turned off — the scan zone doesn’t recenter and stays oriented to where the target has been lost."
Thats cool and all, but atleast for me it didnt do that before unless i cycled radar modes. Now without any further fiddling around with settings it stays in the last known location of the enemy which is incredibly annoying if you dont have controls binded to control the scan zone direction.
Luckily you can just bind a the reset key to same button as the cycling key and it should act the same way as before, but i would have loved to know about this change before trying to play top tier jets
suppose you haven’t considered one scenario: in TWS mode, when constantly switching between tracked targets for selection, most of the time the radar’s scan angle will be dragged to some corner. If suddenly a target appears right in front of you, and you need to readjust the radar’s scan angle back to lock onto it—you press the radar center button, but find that the scan angle doesn’t return. Instead, it keeps persistently tracking that enemy in the corner
The issue here is that the radar scan angle centering function isn’t mandatory enough—it can only recenter when the radar loses the target or is turned off. This goes against the original intention of the game developers. I believe the priority of the radar centering function should be increased
Still no A10C apkws ccip fix RAAAH
try a controller XD
ummm dude don’t think APKWS has ccip since its a guided rocket
Well … Even normal hyrda rockets are bugged as apkws soooo
ummm dude what? what are you talking about?
My TWS is still broken. Doesn’t show a thing below 50km.
Fix the Rapier, Gaijin. An AA missile should actually kill an air target it strikes, not just tickle it.
You implemented a vehicle that is genuinely broken and unplayable.
Fix. It.
It’s a problem when equipping rockets with the TGP. The TGP forces the EEGS for rockets to be on (which overrides the CCIP crosshair) when setting a targeting point. The problem with this in particular is that the EEGS only pops up when within around 2km from the targeting point, which is rather useless. Especially painful for APKWS, because it severely reduces accurate firing range when using a targeting point.
And this is why you only “create” a few at a time, because of the timers on boosters. Prolly best to space out your creating sessions and keep the number you do lower. This way you can keep a fairly good stock of boosters to use whenever you play . . . with a little planning, a player could string those out for a good long while. I figured that out on my very first batch, I think I did 50 just to see how it worked and saw all the boosters with the same timer . . . I knew right then to allocate them far enough apart as to not have so many all expiring at once . . . less stacking, higher percentages . . . . this is the way
Is there any word on if theyre working on fixing the stat card for torpedoes? Right now they dont show the drop speed limit for torpedoes. Its especially important for SIM battles.
Apkws, hydra any rockets have ccip bug when using target point on a10c. To use ccip u need to disable target point everytime. This bug is strict to a10c only (i think)
So, what I need to do to have same radar function as before?