A good decision. And VERY late to it.
Also, it is not the only map and variant which needs to get this treatment.
Just make it a tank destroyer.
Chinese document actually iirc i think i saw that report.
Tested F-105D and F-4E yesterday, after successfully testing the restored HUD of the A-6E, but there is no change to Thud’s or Phantom’s HUD…
sad.
This is a great day in the history of rat tanks.
That is what I do on ALL conquest maps.
One of like what, 4-5 maps like this, where sniping spawns is primary objective for over half the team.
- Tetrarch I — turret rotation speed value has been increased from 16°/s to 21°/s. (Report ).
- ZSU-57-2 — turret rotation speed value has been decreased from 60°/s to 30°/s
Damn, another buff for British rank 1. I am saying that British rank 1 is the best in the game for a long time now and this is just another buff on top of it.
That ZSU nerf though, I could easily see it go down in BR because of that. I didn’t even manage to spade it in time. It is already hard to engage fast planes with that and this will make it significantly harder.
I am kinda surprised that CIA documents had to be used for that.
What about the vertical line of the AMX-A1 sight? For some reason, after activating the vertical line of the ccrp in the sight mode for bombs (auto) it disappears depending on the altitude, making it impossible to use this line to bomb targets at high altitudes. Will this be fixed?
Lets go this map is horrible!
RIP. Wasn’t even one of my 5 worst maps.
Which F-4F? I just tested the USAF F-4E and the F-105D yesterday. patch notes mention the F-4F KWS LV…
2pdr is unashamedly a great tank gun, which is why it’s still going strong up to BR 3.3 on the Churchill I.
I didn’t like it as spawning on the right hand side always devolved into getting spawn camped.
I guess it’s not the worst, but one of my lesser-liked maps
There are maps with similar problems. Seversk-13 in battle mode is one of them. Both capture points are so close to the spawns that the best approach is to spawn camp. Otherwise if you try to go for the cap you are shot directly from spawn while the opponents still have spawn protection.
Instead of banning maps, a better solution would be to expand spawn points to spawn zones, where the players would chose where to spawn in a strip on their side of the map.
Same, but my fondest memory was a stock Type 69 firing the worst APFSDS round in the game getting 8 frags no death running around the B point.