Update 2.43.0.24

WTF is going on Gaijin, still no fix for the broken EF2000 radar ? If you cant fix it then give us the F4F ICE radar so we have a working radar at least.

3 Likes

It says in statcard its 7.5s reload. And upon testing it’s true, 7.5 seconds reload for 3 rounds and then ~11 seconds reload.
image

2 Likes

glad to see that but ammo stowage of the Sholef looks wrong,why the second-stage ammo stowage is in the hull but not on the autoloader?

1 Like

Some people just don’t know what buffs are.

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yeah it has double pylon

I don’t worry battle rating increase to 12.0 if gaijin add x2 Python 4

My opinion, want gaijin considered AIM-9L/I-1 to replace AIM-9L x6 for small update next version because flare easy protect from AIM-9L

OK, I think good change AGM-130A basic to AGM-130A-12 on F-15E and F-111F but not forgot add AGM-130A-11 (TV/CCD) for small update next version

I expect gaijin add these PGM for F-15E next year

Spoiler

Screenshot 2024-11-21 213356

Screenshot 2024-11-21 213446

Screenshot 2024-11-21 213759

Screenshot 2024-11-21 213814

1 Like

Good change. Now nerf multipathing please.

2 Likes

why it is allready at like 20 meters

1 Like

The first stage ammo should be ~5s, second stage should be ~6.67, third stage should be even higher.

Please continue to alter the sholefs firerate even further until it can fire a total of 9 rounds per minute… without its firerate it struggles a bit at its BR, not to mention it’s still 15 tons overweight and lacks its LRF.

(I would also like to mention the ability to manually reload the gun is still absent, albeit that’s due to this features not being present ingame despite it being a very real thing IRL and notable capability of this tank if the auto loader went down.)

4 Likes

Currently 60m, not 20 (even if it does feel like it sometimes lol).

Now we are talking.
Only the spall liners and better ammo as well as Saphe missing. :D

1 Like

no the 60 meters red sign of radar altitude are a player set paremeter it is not the multipath hight
i know some cc say otherwise but it is not 60m

another update? why not release all these bug fixes at once? even though the dev server with extremely short there were countless bugs filled.

MP is different for each missile, but generally it´s at around 40m.
Which is waaay too much compared to IRL levels. Players just should not have a magic 40m shield bubble, going in a straight line expecting to be immune from all missiles.

bro 20 of the 40 meter are most maps buildings or tree

2 Likes

60m is the height when multipathing begins the take effect, that’s in the games code. Ofc if you sit directly at 60m or between 50-60m it’s probably hardly going to do anything, but the effect is still very much there.

Before gaijin nerfs multipathing, they need to decompress by a significant amount, as well as give all planes stock chaff.

4 Likes

Ingame they’re currently all set to the exact same value. There aren’t any missiles with different multipathing values in the game currently. The set distance for all missiles is 60m for when it begins to take effect. Its different IRL ofc, but ingame it’s a balancing statistic Gaijin sets.

Gaijin, please fix the Chi-Ri autoloader, onigaiiiiiiii

It’s 55m