That’s literally no nerf whatsoever.
First 3 rounds (one in chamber+2 in first stage) have a 5s reload,then you either shot at a fixed 7.5 seconds or wait ≈10 seconds to replenish the first order ammorack
So im the worst case scenario your ROF is the same of both the PLZ-05 and the Type 99,which is the thing we all asked for
Now onwards to spall liners,M107 replaced by DM21,L15A1 with different fuzes and SAPHE
WTF is going on Gaijin, still no fix for the broken EF2000 radar ? If you cant fix it then give us the F4F ICE radar so we have a working radar at least.
The first stage ammo should be ~5s, second stage should be ~6.67, third stage should be even higher.
Please continue to alter the sholefs firerate even further until it can fire a total of 9 rounds per minute… without its firerate it struggles a bit at its BR, not to mention it’s still 15 tons overweight and lacks its LRF.
(I would also like to mention the ability to manually reload the gun is still absent, albeit that’s due to this features not being present ingame despite it being a very real thing IRL and notable capability of this tank if the auto loader went down.)
MP is different for each missile, but generally it´s at around 40m.
Which is waaay too much compared to IRL levels. Players just should not have a magic 40m shield bubble, going in a straight line expecting to be immune from all missiles.
60m is the height when multipathing begins the take effect, that’s in the games code. Ofc if you sit directly at 60m or between 50-60m it’s probably hardly going to do anything, but the effect is still very much there.