Any improvements to the Player Profiles is a good thing . …
Thank You
Any improvements to the Player Profiles is a good thing . …
Thank You
That’s literally no nerf whatsoever.
First 3 rounds (one in chamber+2 in first stage) have a 5s reload,then you either shot at a fixed 7.5 seconds or wait ≈10 seconds to replenish the first order ammorack
So im the worst case scenario your ROF is the same of both the PLZ-05 and the Type 99,which is the thing we all asked for
Now onwards to spall liners,M107 replaced by DM21,L15A1 with different fuzes and SAPHE
this update text is incorrect, in game its 7.5s to reload first 3 rounds and then 11.9 seconds to reload the rest
not to mention irl it’s supposed to have 5s reload for first 3 rounds and then fixed 7.5 seconds
That’s nice! More fixes please :)
No???i just tested it 20 minutes ago after the update dropped and it worked like this update
WTF is going on Gaijin, still no fix for the broken EF2000 radar ? If you cant fix it then give us the F4F ICE radar so we have a working radar at least.
It says in statcard its 7.5s reload. And upon testing it’s true, 7.5 seconds reload for 3 rounds and then ~11 seconds reload.
glad to see that but ammo stowage of the Sholef looks wrong,why the second-stage ammo stowage is in the hull but not on the autoloader?
Some people just don’t know what buffs are.
yeah it has double pylon
I don’t worry battle rating increase to 12.0 if gaijin add x2 Python 4
My opinion, want gaijin considered AIM-9L/I-1 to replace AIM-9L x6 for small update next version because flare easy protect from AIM-9L
OK, I think good change AGM-130A basic to AGM-130A-12 on F-15E and F-111F but not forgot add AGM-130A-11 (TV/CCD) for small update next version
I expect gaijin add these PGM for F-15E next year
Good change. Now nerf multipathing please.
why it is allready at like 20 meters
The first stage ammo should be ~5s, second stage should be ~6.67, third stage should be even higher.
Please continue to alter the sholefs firerate even further until it can fire a total of 9 rounds per minute… without its firerate it struggles a bit at its BR, not to mention it’s still 15 tons overweight and lacks its LRF.
(I would also like to mention the ability to manually reload the gun is still absent, albeit that’s due to this features not being present ingame despite it being a very real thing IRL and notable capability of this tank if the auto loader went down.)
Currently 60m, not 20 (even if it does feel like it sometimes lol).
Now we are talking.
Only the spall liners and better ammo as well as Saphe missing. :D
no the 60 meters red sign of radar altitude are a player set paremeter it is not the multipath hight
i know some cc say otherwise but it is not 60m
another update? why not release all these bug fixes at once? even though the dev server with extremely short there were countless bugs filled.
MP is different for each missile, but generally it´s at around 40m.
Which is waaay too much compared to IRL levels. Players just should not have a magic 40m shield bubble, going in a straight line expecting to be immune from all missiles.
bro 20 of the 40 meter are most maps buildings or tree