will they add a shader Pre-loading for DX12 soon?
Could someone please tell me the “time frame” these statistics on the new “Player Profile” represent. I have never played any vehicles except Aircraft since the Beta Days. And so then I havent played in ground battles, I have not played in anything BUT airplanes.
And so in Arcade Air, I have approx. 7500 or so airkills. In Air RB I have approx 2798 or so without looking.
However, My Player Profile says 2000 airkills in Air RB and around 375 in Air Arcade. I also have the “Ace” tag which means I have had to had 10,000 airkills in WarThunder. So the numbers on the Player Profile do not add up.
If you go to the “Statistics Tab” they are the correct totals. Why doesnt the new Player Profile reflect those numbers?
Is the Player Profile representing a certain TIME FRAME? If so, what is it? Because, I cannot think of any time Ive been playing Warthunder that my statistics have been close to what is represented.
Where and when are these numbers being pulled from? I do not like the new Player Profile, because it certainly doesnt represent my actual statistics. What is the time frame they are using?, the last 5 years, last 2 years?
Same here, random game engine plunges from normal 90-110FPS to 1FPS when entering a match.
No rhyme nor reason to it, deleting cache/compiled shaders have no effect.
GRRR
“DX12: Observed an critical error while recovering from a previous critical error” this happens multiple times per day since DX12 WT is out… Do i even need to send the report?
AMD QUESTION
Is there any timeline in place on getting the ray tracing fixed or are players with amd just waiting aimlessly? Not even a general time frame seems kinda weird.
Game now crashed because of DX12 3 times in 2 hours…