Update 2.37.0.84

.> thunderskill

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Maybe with the changes to the rewards for destroying a base, we will return their short respawn time?

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Still hoping for an explanation as to why the Tornado WTD61 and IDS-MFG are 11.3, and the Tornado IDS-ASSTA1, GR.1, and IDS-1995 are 11.7. They are the exact same, same engines, same air to air performance… everything, but because the tech tree tornados have guided air to ground weapons, they are a higher BR… in fact theyre a higher BR than they are in ground RB… why? are laser guided bombs really that much of an advantage in air RB?

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F-4EJ ADTW is cooked

u know what’s crazier?
Su-25BM is 1.0 higher than Su-25SM3 despite being worse (lack of R-60M)

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the entire implementation of seperate BRs for ground and air seems to have done absolutely nothing to actually make strike aircraft better balanced

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“I don’t understand why people are celebrating. Clearly, they did this to make the game harder to farm, using the excuse that it was a correction. Luckily, I’ve already researched everything, but this makes events even more challenging.”

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Finally no F-4‘s taking 2 bases! Thanks Gaijin! Its a pleasure to play the Tornado now!

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Does anybody here actually use the su22m4 for CAS I was so excited to see it at 10.3 because it would be decent ground pounder with ordinate capable of hitting Sam’s before having to get within there range which would most likely kill you, definitely a bug I’m not glad was “fixed”

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In the process of fixing bugs it has led to a nerf. Whether accidental or intentional something needs to be done to level the scale again. As things are, it’s not ideal.

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If people didn’t abuse the rocket exploit then it wouldn’t be as high in BR in the first place. But it still works fine where it is as a fighter.

the event vehicle is a boat, so mission points in air battles are entirely unrelated.

To be fair, it was always weird that less explosive mass in more smaller bombs awarded more points than more explosive mass in fewer bigger bombs.

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oh great, so it looks like one of the “bonuses” of the update is that it completely crippled heliPvE for many helicopters. Helicopters with small rockets (Type 57-1, SNEB, …), small rocket count or both do miniscule damage to bases now and generate so little score that going after bases is just waste of time. Which means significant indirect nerf because now far more players will now be forced to go after frontline groups … many helicopters can’t damage bases anymore, can’t engage convoys without dying instantly to Gepards and can’t touch aircraft at all (pretty much all helicopters in the 7.7-9.3 heliPvE bracket).

Even before this there was already problem with far too many players having to compete for far too few objectives (and thus score), now it’ll get far worse. And when MM throws full 10 players into the 7.7-9.3 heliPvE battle and all are forced to compete for the same 1/3 of objectives their helicopter can actually engage somewhat well … looks like Gaijin just figured a pretty sleazy way to decrease heliPvE rewards by 50% without actually having to say out loud “we’re decreasing rewards by 50% or more”. Clever.

Any more nasty surprises?

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Or maybe, you should just use dumb BOMBs for base BOMBing, instead of rockets, like it is intended. Rockets are for ground vehicles.

For example with the F-4F, 3x 2000lb are enough for one base and give better rewards. Or 5-6x 1000lb, of which you can take 13.

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They can still take 2 bases with bombs, they’re just going to be slower. Generally it makes greedy people wanting 2 bases slower than those who are okay with just taking one, which is good.

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Shocking how this game can have massive bugs like 20x damage multipliers exist for who knows how long, how about you guys hire someone to do the most basic testing?

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Try owning the F89D literally a useless jet now other than maybe a kill with headons and very unlikely a kill with a moving target, the snail loves to ruin the community if it was supposedly a bug it’s been around for years and just now it’s a problem?

Now it’s going to be a pain to play with helicopters, especially if there are 2 or more K-50 destroying all the air and ground targets. In my case, I don’t have the K-50 and I only have the Mi-24V and the only thing I could do was destroy bases with the rockets, now with this nerf I won’t be able to do almost anything.

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Thank you Gaijin for fixing the rocket damage to bases!!! The amount of damage was completely unrealistic and I’m glad it’s fixed.

I’m hoping this can stop the general dislike of high-tier attack planes and make ARB more fulfilling for both fighters and attackers.

#BombsNotRockets
#NotABug
#PhantomsAreForFighting

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