There are several considerations, also including legal reasons why we can’t.
Not to mention many people visit archives, purchase books and sources themselves and do not wish for everyone and anyone to just download them freely without consent or permission.
There are no legal issues limiting the inclusion of titles of sources in reports though. It’s the same as an author of a journal article including their sources at the bottom of the page.
This could be there right away, instedad of a link to “empty” report.
Still I struggle to find the 32G parameter in the second source (“Современные амоходные зенитные установки”, by S.Ganin, A.Karpenko), can someone help me out? thx
После отделения двигателя маршевая ступень ЗУР продолжает полет по инерции. Средняя располагаемая перегрузка 18 единиц (максимальная перегрузка 32 единицы), что позволяет обеспечить поражение на встречных и догонных курсах целей, летящих со скоростью до 500 м/с и маневрирующихс перегрузкой 5…7 единиц.
After the engine separation, the SAM’s sustainer stage continues its flight by inertia. The average available overload is 18 units (maximum overload is 32 units), allowing the engagement of targets on head-on and pursuit courses flying at speeds of up to 500 m/s and maneuvering with an overload of 5 to 7 units.
Any chance of getting the recent “nerf” to guns in Air AB reversed? Hit detection has once again dropped to a level so low it makes playing the game extremely difficult. It was exactly like this a couple months ago, but was changed back after 2 - 3 weeks I think. But something was changed 3 - 4 days ago I believe, and we are back to having to kill an enemy 3 - 4 times before they actually die. You hit a guy several times, almost all of which should be kill shots only for them to keep on flying, and then suddenly they esplode randomly… very odd, something is amiss. I can’t kill ground targets, and this is regardless of plane and/or ammo type hardly at all anymore. I made 3 passes at Patrol Boats(the same for Landing Craft) . . simple Ai’s and could not kill them using 2x 20mm’s & a 37mm cannon which in the past would kill this targets in 1 or 2 max passes. If not going to change this game mechanic, seriously need to consider lowering the parameters for Daily & Special tasks as related to BP tasks & other tasks. pls
I don’t mean ‘broken’ like most of the stuff in the UK tree which is just bad/underperforming, I mean they are genuinely not working. They phase through helicopters a lot of the time, and through jets almost 100% of the time.
Of course instead of fixing that GJN buffs the second choice soviet SPAA.
@Smin1080p are you able to prod the devs on this issue? Gunjob has been trying his best but we’ve not had any other acknowledgement from GJN. Top tier UK has two vehicles (stormer and AH Mk1) which basically depend on the starstreak to be viable…