I think I can self-diagnose myself as legally blind after this
Any chance of getting the recent “nerf” to guns in Air AB reversed? Hit detection has once again dropped to a level so low it makes playing the game extremely difficult. It was exactly like this a couple months ago, but was changed back after 2 - 3 weeks I think. But something was changed 3 - 4 days ago I believe, and we are back to having to kill an enemy 3 - 4 times before they actually die. You hit a guy several times, almost all of which should be kill shots only for them to keep on flying, and then suddenly they esplode randomly… very odd, something is amiss. I can’t kill ground targets, and this is regardless of plane and/or ammo type hardly at all anymore. I made 3 passes at Patrol Boats(the same for Landing Craft) . . simple Ai’s and could not kill them using 2x 20mm’s & a 37mm cannon which in the past would kill this targets in 1 or 2 max passes. If not going to change this game mechanic, seriously need to consider lowering the parameters for Daily & Special tasks as related to BP tasks & other tasks. pls
Starstreaks have been broken for months. Months
I don’t mean ‘broken’ like most of the stuff in the UK tree which is just bad/underperforming, I mean they are genuinely not working. They phase through helicopters a lot of the time, and through jets almost 100% of the time.
Of course instead of fixing that GJN buffs the second choice soviet SPAA.
@Smin1080p are you able to prod the devs on this issue? Gunjob has been trying his best but we’ve not had any other acknowledgement from GJN. Top tier UK has two vehicles (stormer and AH Mk1) which basically depend on the starstreak to be viable…
finally, make tunguska great again!
Why Premium XM USA fot nerfed to the ground ?
Yeah, the fact that stingers are still broken is pretty sad to me.
Aren’t minstrels also still broken?
Once again, 1 step forward but 4 steps back.
Any plans to actually fix broken vehicles like the stormer, rather than fiddling with useless stuff?
Current R73 is already pulling insane amount of G overload not to mention with todays fix autopilot became much better and missile’s range has been increased.
So its safe to say it doesnt need urgent buff compare to other systems.
should be max 60G with TVC and 40G without
No one is denying that.
What im saying is it doesnt need urgent buff, it can wait bit more.
Seriously, what kind of logic prioritises this :
T114 — the inability to reverse while floating on water has been fixed. (Report )
Over a fundamental vehicle being broken for 5 goddam months
The report is 10 days old, so it was receieved, prioritised, worked on, tested (ha) and deployed in 10 days. Meanwhile, the stormer has been completely broken for months and radio silence about actually fixing it.
will there be any further update to be able to select every server cluster?
now I have to choose between select only best cluster (select Auto) or select every cluster except the best one
Nice, tho the I-T which should be an ApI-T with 1m Fuze delay, 3mm Fuze sensitivity and 58mm/10m pen still isnt fixed, but now has greater range, nice, with its current 2mm penetration.
two plane is 60g, one plane is 40g
Dual plane currently not in the game,… same goes for Magic-2 50G maneuvrability
Hi guys.
Is the Type 87 referenced here the Japanese ‘gun tank’ geppard-like SPAA?
Because I cant see this optical tracking mode in game, or atleast in the test drive.
T114 premium
Stormer not premium
“Money money money” ^^"
Yeah… now gives it Magic-2 put it 10.7, and keep in mind that it is sluggish compared to Étendard IVM.