This could be there right away, instedad of a link to “empty” report.
Still I struggle to find the 32G parameter in the second source (“Современные амоходные зенитные установки”, by S.Ganin, A.Karpenko), can someone help me out? thx
После отделения двигателя маршевая ступень ЗУР продолжает полет по инерции. Средняя располагаемая перегрузка 18 единиц (максимальная перегрузка 32 единицы), что позволяет обеспечить поражение на встречных и догонных курсах целей, летящих со скоростью до 500 м/с и маневрирующихс перегрузкой 5…7 единиц.
After the engine separation, the SAM’s sustainer stage continues its flight by inertia. The average available overload is 18 units (maximum overload is 32 units), allowing the engagement of targets on head-on and pursuit courses flying at speeds of up to 500 m/s and maneuvering with an overload of 5 to 7 units.
Any chance of getting the recent “nerf” to guns in Air AB reversed? Hit detection has once again dropped to a level so low it makes playing the game extremely difficult. It was exactly like this a couple months ago, but was changed back after 2 - 3 weeks I think. But something was changed 3 - 4 days ago I believe, and we are back to having to kill an enemy 3 - 4 times before they actually die. You hit a guy several times, almost all of which should be kill shots only for them to keep on flying, and then suddenly they esplode randomly… very odd, something is amiss. I can’t kill ground targets, and this is regardless of plane and/or ammo type hardly at all anymore. I made 3 passes at Patrol Boats(the same for Landing Craft) . . simple Ai’s and could not kill them using 2x 20mm’s & a 37mm cannon which in the past would kill this targets in 1 or 2 max passes. If not going to change this game mechanic, seriously need to consider lowering the parameters for Daily & Special tasks as related to BP tasks & other tasks. pls
I don’t mean ‘broken’ like most of the stuff in the UK tree which is just bad/underperforming, I mean they are genuinely not working. They phase through helicopters a lot of the time, and through jets almost 100% of the time.
Of course instead of fixing that GJN buffs the second choice soviet SPAA.
@Smin1080p are you able to prod the devs on this issue? Gunjob has been trying his best but we’ve not had any other acknowledgement from GJN. Top tier UK has two vehicles (stormer and AH Mk1) which basically depend on the starstreak to be viable…
Current R73 is already pulling insane amount of G overload not to mention with todays fix autopilot became much better and missile’s range has been increased.
So its safe to say it doesnt need urgent buff compare to other systems.
T114 — the inability to reverse while floating on water has been fixed. (Report)
Over a fundamental vehicle being broken for 5 goddam months
The report is 10 days old, so it was receieved, prioritised, worked on, tested (ha) and deployed in 10 days. Meanwhile, the stormer has been completely broken for months and radio silence about actually fixing it.
Nice, tho the I-T which should be an ApI-T with 1m Fuze delay, 3mm Fuze sensitivity and 58mm/10m pen still isnt fixed, but now has greater range, nice, with its current 2mm penetration.