Turret Basket

this is true, but you can try to have them separate the basket and the horizontal guidance drive. I tried to do a survey on the forum today, it was rejected, writing that it was necessary to contact the bug report, writing the problem in the bug report, I was told that such problems are not solved by the bug report))))

or bomb the steam reviews once again

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Unfortunately, the current Western community is not capable of this. They didn’t pay attention to it when it came out, as they were given a premium hornet. It takes more than a thousand votes to get a trick with steam. There is hope to get the modules redesigned

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Turret basket Abrams and Leopard // Gaijin.net // Issues Community Bug Reporting System

I made a bug report, please spread the problem and support my report.

They will most likely deny the report like they always do, no matter the sources proving them wrong.

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until that happens, I will write every day about this problem.


I’d like whatever these bug reporting “managers” are smoking

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I find it very funny with this company, they rejected the vote on the forum, sending me to a bug report, and already there they declare that this is not a bug report))))


Screenshot_20251219_155806_Chrome

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I made another one, identified the problem from the other side. we’ll see. if this doesn’t work, then I will write so that the Russian forklift truck becomes part of the horizontal drive.

https://community.gaijin.net/issues/p/warthunder/i/TtMKKcoVKyjp

You guys realize the turret basket addition was not because they wanted to make it more like the real life counterpart. It’s a balancing feature. If the leclercs, type 10, and other tanks were performing too well, then their turret basket will be added soon.

We have already seen this “coming soon” 10 months have passed

This for every tank would be amazing

Then Gaijin thinks the other tanks don’t need that nerf yet. They would have done it sooner if they thought they were over-performing already. But remember what they think is different from what the playerbase like us think of the current situation.

Incert the good picture you had in the beginning of this post on the bug report and they will maybe not take it down

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Ok, Thanks, I’ll keep that in mind. I’m asking for more help in supporting my report.

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XD, it’s very interesting how Abrams used to “strongly” show himself. and how strongly the leopard showed itself after adding the angles of declination of the cannon from behind). But of course, the problem of the game was Abrams and leopard. but not in Pantsir, which was the best AA game for 1.5 years, and not in x38mt, which demolished randomness. Oh, those Abrams and the leopard 😀

Well that’s what happens when every non USA and german main complains about the abrams and leopard…A nerf.

I mean Abram are not bad. Leopard are the best tank you could ask for when it come to an MBT. Behind those leopard is the Abram, they got a more rounded packet if you actually want to have more option in a battle. The baskets are not that much of a problem, in fact it does absorb shot from time to time.

Damage to basket = damage to turret ring. The fabled NATO reverse redundancies XD

The baskets are part of the horizontal-drive module, which creates secondary-shatter (secondary-spalling, i.e. spall from both the rod and the plate penetrated).
Unless they cover a significant surface-area, they will not be a benefit to survivability, as any hit to them will create as much (or more) spall than penetrating a regular armour-plate.

In case of Leopard 2 and M1 Abrams, they do not have a very large surface that extends vertically, but only smaller parts (hydraulic systems for the drive) and horizontal surfaces (bottom of the basket e.g.), which essentially do the exact opposite and act as additional points of spall-creation, which in most cases ensures the death of the turret-crew.

Meanwhile, this for example is a hidden (you can only see it via CDK or Nvidia Ansel) 2mm structural-steel plate that does not create any spall (can be found on all T-64 and T-80 series tanks), but can absorb the majority of incoming spall (only “high-pen” fragments make it through, which are only a small portion of the total spall)

Spoiler: Hidden 2mm structural steel plating on T-64 and T-80 tanks (Does not create spall)



Examples of what I am trying to convey;

1 ) A turret-basket with a lot of vertical surface area (encasing-type)
{80AB16CD-275C-4FC1-A340-6934E6DDF7F3}

Advantages:
All spall created prior to the penetration of the basket itself is absorbed, only the spall of the basket-wall itself remains (I will showcase how this is an advantage further below)

Disadvantage:
-Horizontal-Drive module is essentially guaranteed to be disabled upon penetration.
-Spall created by the penetration of the module itself will still create additional spall, though at a lower area of effect.


2 ) A turret-basket with barely any vertical-surface area but a lot of horizontal-surface area & small sections that are part of the damage-model.

Spoiler: Location of shot-placement

{22B4081A-C2D5-42FD-8B6D-46B6075538CE}

Round fired: 105mm DM 23, 500m

Initial plate-spall:
{800F055A-00C5-47F1-9324-CD66ACD00BE0}

Additional-Spall creation by hitting the drive at a place that is part of the DM;
{A4CFD576-4F05-4489-A881-D952C5E6AA6D}

Here you can see the two spall-cones very clearly:
{C0BF2582-A520-4F1D-AC9D-E6EDE1F7DAF2}

Advantages:
In very rare instances the horizontal-drive may not be destroyed (“if the stars align and the moon stands just right[…]” kinda odds)

Disadvantages:
-Almost none of the initial spall is absorbed, so it can still damage the crew/modules/etc.
-Additional Spall is created, with enough space available for the spall-cone to widen and damage modules/crew/etc. that are further away fromt he point of entry.
-Amount of created spall (by the module) is often higher than that of the plate penetrated prior


The following graphics are supposed to further depict how the baskets decrease survivability through additional spalling and how the type of basket (“encasing-type” and “low vert. surface area-type”) matter for how much the survivability is affected:


“Encasing-type” (e.g. RDF/LT or HSTV-L)


(essentially all of the Initial spall is absorbed by the module, new spall is created)


“Low-Vertical Surface Area-Type” (e.g. Leopard 2 or M1 Abrams)


(Initial spall is absorbed to a low-extend [dotted line], new spall is created by the module)

Second-example for low-vert. surface area-type: Rod hits the basket-floor:
modules_secondary_spall_survivability_comparison_open_basket2
(Initial spall is absorbed to a low-extend [dotted line], new spall is created by the module)


These graphics are purely for the purpose of conveying the concept, they may not translate to ingame-behaviour in an identical or consistent manner. No attention was paid to depicting the exactly accurate spall-cone-angles.

And on the contrary, autoloader modules do not create any spall and solely absorb any existing spall that hits them.
Do with this information what you will.

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