Try out “Suppression of Enemy Air Defenses”, An Asymmetrical Battle for Air Supremacy!

This mode is a lot of fun even though it’s a bit unbalanced. I definitely think SEAD along with helicopters could be integrated into an Air RB EC mode or something similar to it.

Even if there’s a limited number of respawns for RB EC.

Definitely a fun mode though!

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Well, I can safely say that was the most fun I’ve had in War Thunder Air Battles since the testing of ARB Enduring Confrontation. The mode definitely needs more polish, but I as a proof of concept kind of test it worked rather well. I hope we’ll see it again soon, perhaps with a more opened up roster of approved vehicles, kinda like what Tank Sim has.

Also I hope the F-4E being in the spotlight prompts a second look at it’s radar set. I really don’t see how it’s basically impossible to get a lock with it unless you point it at the sky, meanwhile the Mig-21 can sometimes hold lock on a target completely against ground clutter.

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I am disappointed no extension. It was definitely a breath of fresh air and I hope more playtests can be done. I personally dislike the normal air RB mode due to the deathmatch-esque nature combined with close-together spawns, markers and lack of respawns trapping lower-skilled players in a loop of “Load in match, take off, get shot down in 20 seconds, repeat”.

Granted my butt was still getting demolished (Literally in the entire event, I only got 2, maybe 3 kills) but I felt more satisfied with the match with 3 respawns, and I liked that I could sometimes surprise people even though I’d lose the ensuing dogfight literally every time. You never get that in air RB because of the markers, and I liked how it felt like I could play somewhat stealthily and how radar was more useful for detection.

I am really hoping we can get a weekend rotation of air warfare modes similar to naval enduring confrontation. I really, REALLY want air rb ec but I’d settle with EC-esque modes with respawns, strategic objectives, semi-historical lineups, etc. I am hoping they don’t gate it behind World War Mode as I’m not in a serious squadron nor want to tryhard and sweat my butt off just because I want to play something other then team deathmatch last man standing.

Relegating these types of modes on a rotation for weekends would be perfect if Gaijin is scared about normal air RB queue times.

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Saw that on my feed, went to check if it was extended, nope

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great event, but the attackers need to be better, it should be 16v10.

also extend its time

The Mig-21’s radar is very easily chaffed, and one drop will decoy the R3R, the F4E does not have Pulse doppler, therefore it is effected by ground clutter, however the AIM-7E-2 is much better, it has a CW seeker which helps it ignore chaff

I will tell you the truth, normal RB instead of markerless is just trash.
Worse than vomit…

This was good first look at future possibilities with the game.

I thought the reduction in the Soviet team size was a good change. It was simply too much for the Americans to counter 3 threats at once: MIGs, SA-2s, and ZSUs all at once. On day 2, the reduced team size was noticeable, the American teams started taking down more SAM sites.

It takes a couple of trial runs to figure out the best way to counter SA-2s. By the 2nd day everybody was flying low against them. The challenge posed by SA-2s felt appropriate.

ZSU’s effectiveness is probably too high. While I don’t have the data to look at, my experience said a lot of player deaths occurred needlessly to ZSUs. Unlike players in GRB who would normally keep their search radar on, it seemed to me they only activated within a range limit. Unlike GRB where terrain can benefit low altitude-high speed passes, it felt like a 50-50 chance if you could escape cleanly from the ZSUs. You can’t fly too high because of the SA-2, but flying low exposes you to ZSU fire. I think the AI response/behavior can be adjusted.

Overall this was a promising test event.

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Why can a random April fools event last a week, but this comes out, without any prior notice, for a mere 2 days, in the middle of a week and not even a weekend, horribly unbalanced as is the norm, and then it’s gone?

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Disappointed it wasn’t extended, I only was able to play about 5 matches or so. But this was a nice change of pace, I have not enjoyed Air RB in a long time and this was the first time I actually enjoyed playing air again. Two things that stood out on the positive side for me:

  1. No arcade enemy markers like in Air RB
  2. multiple respawns

As many have suggested already, some balancing in AI and team composition are certainly needed. But I consider this event a ton of fun and a win. I would be upset to not see something like this moving forward.

Also, one suggestion. Perhaps allow a blind hunt to show the actual players grind location? Some folks just hide and it prolongs the match without any actionable gameplay.

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Because very probably it was some kind of testing and not so an event.
We will see.

And this is the most interesting part. This can bring it tomorrow as a perma-event to see the attendance. Only for jets .

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Hopefully this is like a pre-pre-test or something like that and in 1-2 months they test it again with higher BR, new mechanics/ordinance and a bit longer time. I honestly personally don’t mind doing a smaller test like this, though it might be a tad bit too short (Weekend only wouldn’t be a good test time either as the Devs need to be on site to be able to fix fatal flaws quick and perhaps tweak some variables live to see the differences). Best might be doing like 3-4 days like Thursday-Saturday(or Sunday), then they have two days like now to fix important things and then an extra day or two for more players to be able to test it.

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This post was flagged by the community and is temporarily hidden.

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Just run it for a week, let everyone test it, let people figure out what is going on, see what meta develops, see how players adjust.

Now people just played a handful of games and got swatted out of the sky, they didn’t get a chance to actually learn and adapt to anything.

Stop blindly hating and provide actual feedback… They were testing a mode for the WWM. Not balance. As said in the post the numbers would be decided by outside factors. This however can be used for us to push for the no marker ARB and bigger maps with respawns… ARB EC. Blindly hating just to hate just makes those pushes get ignored.

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How can I provide feedback when I barely had a chance to test it to any sort of meaningful capacity where my experience is actually based on what is going on and not on me trying to figure out what is going on.

I agree. I would have liked it to be longer as the few times I got to play it after work was some great fun honestly mostly because of the change of pace. However that is an honest complaint. Stating what I quoted was something that could potentially lead to your feedback being ignored. 100% I would have liked it to go into the weekend where more people, myself included to check it out. It would have given broader and more accurate data I believe

Only feedback worth giving is that it’s too short, that’s it. The lack of effort being made to make it balanced in the first place and the short duration prevents any other sort of feedback.

Look at the WW1 event, everyone just goes for the logical approach and spawns their sides main tank, but only later on did everyone start spawning the little truck once it’s mobility was fixed and a meta started appearing.

Now all they did was reduce the number but we didn’t even get the chance to see how that changed things, just completely pointless event.

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It would’ve been nice to know what was the actual test, because everything in the event already exists in game besides the SAM sites. Which okay. Cool, I guess.

Air Sim has marker-less matches. Bringing that over to Air RB has been a fairly desired move now for a while.

Multiple spawn points? Also currently in Air Sim.

None of the ordinance was new. None if the vehicles were new or unique.

Was this just to gauge interest in an Air RB Enduring Confrontation? Is that even a question at this point?

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Nice event, hope you’ll get to adding stuff like this to SIM and maybe even GRB somehow. Soon.

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