I was always successful but only in MiGs. I cant play with F-4E at all.
I won one with Migs now.
Needless to say the ZSU-23s went berserk .While me and my teamates were moving from spot to spot trying to find something , only for ZSU-23s to kill it. At some point we were just flying to the “dot” … we saw the ray of doom. It’s that thing, winning doesn’t say much when you see people having 1 kill by the end of the game because Shilka stole it…
I did 4 and at least 2 stolen. But once i stole one from the Shilka myself because i got pissed off.
I also want to add to this the only complaint that i have is that the helicopter damage model sucks, if the fuselage of the helicopter is even slightly damaged, i cant use the gun, i cant use the atgms, i cant use hydras, it sucks and has been a problem since its been implemented, Especially since its only that way for low tier helicopters, imagine using the japanese huey and you get hit once with a 50 cal. you can still fly but now you cant use hydras and its extremely annoying
I still think it’s too many but that’s a start. AI Shilkas need to be turned down significantly, though. Right now they are insta kill machines that have 100% accuracy.
zsu23 is pretty overpowered
I will miss the event. The marker less RB for jets most of all things.
Also it is nice to have an objective to play around , even if it wasn’t so balanced because of the AI Shilkas i was having fun and i was way more into the game than normal RB, work with the radar, don’t overpull in turns because you lose sight more easily all these things. SARH kills … it’s different game.
We should have events like this more often.
It will probably only return with World War mode. There’s a chance they give us an entirely different battle to test tho.
See, I would love to try this mode, except I’m already swamped with the Meteor. Thanks.
Good
Honestly, this seems to have backfired horribly. Its incredibly easy to win as the US team now, while it feels nigh impossible to do so as the russians without a full 4 man coordinating.
I think people just needed time to adapt to the gameplay of the event.
Also, as some additional feedback, the Soviet team needs to have some sort of RP/SL reward for winning. With Shilkas and SAM batteries contributing to enemy kills, a lot of the MiGs are ending up with no kills by the end of the match despite doing their jobs in keeping the SAM sites safe. A flat reward for winning as the defenders alongside the regular rewards for kills and assists would go a long way in helping this imo.
They should reduce number and accuracy of ZSU instead of MiG
Nah the Shilkas are fine, I thought they were a little strong at first and felt like random deaths sometimes, but after playing some more, I have no issues with how they are.
Any time I try to zero in on the smoke trail with my Zunis I get beamed.
When I played Russian side they killstole more than teammates
You can zuni well outside of their range just fine, and as for them killing stuff, thats their job. They’re the last line of defense.
I don’t really get gaijin, they live and die by spreadsheets and data, they undoubtedly can compare the kills from different things in the event.
10 of the 29 were from players
19 of the 44 deaths were from players
20 of the 44 deaths from players.
Removing 4 players from the Soviet team changes nothing when they aren’t the ones getting most the kills
US teams are still getting slaughtered en masse because the average player doesn’t know how to hit these targets from a safe distance and those that do and slip through eventually get swarmed when all the meat toboggans are gone
They are the last line of…kill steal!!
Even if you have the best teamates and they respect everything, the Shilka is ruthless. Why let you gring when IT can grind instead!!
By now Shilka has researched the rest of the Soviet tree in 2 days!
Honesty one of the big issues with the mode is the lack of reward for playing the objecting. The helicopters are meant for pinpoint strategic strikes to the radars, which they work well for, except you get practically nothing for it.
Only 90 score compared to the over 600 you get for a player kill. I managed to take down 3 sites and all together I got less than I would have if I just bombed a base in RB.
If you have an objective based gamemode, you have to incentivise people to actually do it or else it just turns into normal rb.
My suggestion is that disabling a radar or killing all sams launchers in a site gives a set amount of score, maybe 400, that way it actually seems rewarding when you help the team win.
Extension please? :)
This mode is a lot of fun even though it’s a bit unbalanced. I definitely think SEAD along with helicopters could be integrated into an Air RB EC mode or something similar to it.
Even if there’s a limited number of respawns for RB EC.
Definitely a fun mode though!
Well, I can safely say that was the most fun I’ve had in War Thunder Air Battles since the testing of ARB Enduring Confrontation. The mode definitely needs more polish, but I as a proof of concept kind of test it worked rather well. I hope we’ll see it again soon, perhaps with a more opened up roster of approved vehicles, kinda like what Tank Sim has.
Also I hope the F-4E being in the spotlight prompts a second look at it’s radar set. I really don’t see how it’s basically impossible to get a lock with it unless you point it at the sky, meanwhile the Mig-21 can sometimes hold lock on a target completely against ground clutter.