Anything about the accuracy and range of the AI ZSU-23-4’s? I think that would do more for attacker team survival than reducing MiG count
Ah yes helicopters. The AH-1F you selected to be used lacks the modules so it gets hit once by any round and you are now a tour heli because that is all you will be able to do cause you now cant fire any of your weapons including turret so that nice little battle you were having with that jet now comes to an end. This event could have been great if you guys actually thought it through. At the very least for the events sake remove your butchered attempt that you claimed you fixed with the damage models on helis without modules which in fact was not true at all. No visual damage, heli flies perfectly fine like new, no smoke or anything yet you cant fire at that jet you just hit with multiple rounds as he continues on to the next victim able to fire weapons. 3/10
I love this gamemode. I love the lack of enemy markers. We need Air RB EC.
I don’t know what people say…but MVP in the events are the ZSU-24s.
About MiGs eating Phantoms… not So. Any game i am, most air kills have the Phantoms , but die to Shilkas , not even SA-2s.
Personally the only thing that has me annoyed is the stupid random snipes from the ZSU-24s. Give me MiGs all day.
When i tried to play MiG, after 2-3 games i just didn’t want to. The amount of KS from the stupid ZSU-24s is just too much for my taste.
Like the enemy has to cooperate and instantly J out or the Shilka will KS it.
SA2 needs to move backward. The SA2 deployed along the midline of the map almost prevents the F4E from attempting to perform air-to-air missions at higher altitudes at any position.
Will there be any plans to bring similar types of standalone game modes as a weekend only thing instead of locking them to world war mode?
I.E. every weekend a mode like SEAD or similar modes is added to the rotation?
I don’t really have a coordinated squadron or clan or anything which is a requirement for WWM afaik (I’m in squadrons sometimes but I’m only in it for squadron XP) and I don’t want to commit to World War Mode and all that it entails just to try other game modes. Ideally it could have pre-made lineups similar to the discontinued historical battles mode or this event. (I.E. “Weekend Event: Realistic Aerial Warfare SEAD: Vietnam Phantom vs Fishbeds”)
Good to know that AI Shilkas still kill you before they even start shooting
They should rename this event “NATO torture room”. xD
I haven’t won yet any side.
But i kill enough things dogfight etc.
So i have my fun i don’t care about win/loss.
I was always successful but only in MiGs. I cant play with F-4E at all.
I won one with Migs now.
Needless to say the ZSU-23s went berserk .While me and my teamates were moving from spot to spot trying to find something , only for ZSU-23s to kill it. At some point we were just flying to the “dot” … we saw the ray of doom. It’s that thing, winning doesn’t say much when you see people having 1 kill by the end of the game because Shilka stole it…
I did 4 and at least 2 stolen. But once i stole one from the Shilka myself because i got pissed off.
I also want to add to this the only complaint that i have is that the helicopter damage model sucks, if the fuselage of the helicopter is even slightly damaged, i cant use the gun, i cant use the atgms, i cant use hydras, it sucks and has been a problem since its been implemented, Especially since its only that way for low tier helicopters, imagine using the japanese huey and you get hit once with a 50 cal. you can still fly but now you cant use hydras and its extremely annoying
I still think it’s too many but that’s a start. AI Shilkas need to be turned down significantly, though. Right now they are insta kill machines that have 100% accuracy.
zsu23 is pretty overpowered
I will miss the event. The marker less RB for jets most of all things.
Also it is nice to have an objective to play around , even if it wasn’t so balanced because of the AI Shilkas i was having fun and i was way more into the game than normal RB, work with the radar, don’t overpull in turns because you lose sight more easily all these things. SARH kills … it’s different game.
We should have events like this more often.
It will probably only return with World War mode. There’s a chance they give us an entirely different battle to test tho.
See, I would love to try this mode, except I’m already swamped with the Meteor. Thanks.
Good
Honestly, this seems to have backfired horribly. Its incredibly easy to win as the US team now, while it feels nigh impossible to do so as the russians without a full 4 man coordinating.
I think people just needed time to adapt to the gameplay of the event.
Also, as some additional feedback, the Soviet team needs to have some sort of RP/SL reward for winning. With Shilkas and SAM batteries contributing to enemy kills, a lot of the MiGs are ending up with no kills by the end of the match despite doing their jobs in keeping the SAM sites safe. A flat reward for winning as the defenders alongside the regular rewards for kills and assists would go a long way in helping this imo.
They should reduce number and accuracy of ZSU instead of MiG