@Smin1080p_WT @Stona_WT This game mode is incredibly unbalanced at the moment. I will list some of the problems I have encountered.
1. No air defenses for attacking team/Americans: Right now the defending team can just hang around the enemy spawn and pick off any F-4E’s that have a full fuel and weapon load. The MiG-21’s are substantially advantageous at this time because they do not have to worry about winning an objective and have a half the map covered with friendly air defenses. It would be better if the attacking team had some bases that had air defenses to rely on, like M163’s. I’m not asking for much, but something is better than nothing.
2. Attacking team too reliant on focusing the main objective: If the attacking team wants to have a good chance of winning, everyone would need to start off with an air-to-air loadout and kill as many MiG-21’s as possible in the beginning of the match. This doesn’t happen realistically because everyone would rather focus on the main objective and bring bombs or rockets rather than thinning out any of the defending teams’ aircraft. The defending team only has to care about killing other planes while the attacking team has to worry about multiple dangers.
3. No fire-and-forget weaponry for attacking team: I was saddened to hear that there were no anti-radiation missiles for testing, because the main reason they were developed was to ease the work load off of those doing Wild Weasel missions. Even though the early AGM-45 Shrike variants weren’t that good and antiquated to use, it would still help if they were implemented to some degree. Right now you have to get very close to the SAM sites all while having to worry about enemy aircraft spotting you while trying to take them out. I can understand why Wild Weasels were such dangerous missions. If a balancing factor is being considered then the F-105 Thunderchief could carry the Shrikes while the F-4E’s have more of a focus on air-to-air duties.
4. Defending team weaponry needs a nerf: As from my understanding, Vietnam never used MiG-21bis and never used the R-13M missile. Their inventory consisted of MiG-21PF and MiG-21MF carrying R-3S and R-3R’s only. I would understand this may be too drastic of a change and could just retrofit the MiG-21bis to only carry 4 missiles of the R-3 category. I think this event should be extended to keep testing the balance for either side and just keep tweaking the defending teams’ weaponry. If the defending team is still too strong then you could swap the MiG-21bis for the MiG-21PFM/MF with R-3S and retrofitted R-3R’s.
5. Helicopters have poor performance on Afghanistan: Because Afghanistan is at a high altitude, the helicopters have a substantially hard time maneuvering between the mountains. Even worse if they have to try to fight off an airplane or evade a missile.
6. SAM sites use SACLOS instead of guiding on radar emission: I think I have encountered moments where the SAM site was locking onto one of my team mates and I wasn’t receiving an RWR warning until my team mate decided to go low and then the SAM site starts locking onto me and guiding it’s missile mid flight. I had barely any time to react to this sudden change and I believe it might be because the SAM sites use SACLOS guidance, but I’m not sure.
These are the main problems I have encountered. The defending team has it pretty easy just because they have one thing to focus on while the attacking team has to worry about many dangers. This isn’t the fault of the players or their skill level. I would understand if there might be skilled players deciding to only play on the defending team for an easy farm, but it really is just the design of the gamemode in its current form.