Try out “Suppression of Enemy Air Defenses”, An Asymmetrical Battle for Air Supremacy!

sure

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I think this is super cool that they are testing this, having helicopters in air battles being in a dedicated attack role to destroy ground vehicles was and still is a suggestion that a lot of people want in both air RB and air SB. I really want this to be an official game mode in both game modes to add gameplay to the game as well as another way to grind out the helicopter tech tree, as PvE is too slow to grind and doesn’t give enough RP to justify playing it, especially when premium players use it.

I also want to add that i believe it should NOT be PvE only (playing against bot aircraft on top of the bot ground units) and stay the way it is in terms of what the players can play and it should also stay asymmetrical style too for two reasons, one: it is fun on both sides and it is fair, I’ve seen several times where the defending side wins just as much as the attackers, two: if it were symmetrical, we would deal with the ka-50/52s with their a2a capability with their vikhers missiles just like the PvP helicopter game mode that was taken down awhile ago.

Overall yall made a really fun an unique game mode and i really want to see more of it.

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Or, the plane designed almost specifically for this purpose, the Intruder.

Yeah, stuff like that.

Ty

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Kinda cool we got smoke zuni’s aswell with this

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Smoke Zuni’s? Like smoke shells?

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Or smokeless?

It’s a zuni that creates smoke. On the middle pylon of the f4
I think its used to mark the sams for other players in this event but it’s kinda eh

I still don’t get it. sry for not understanding.

Like smoke shells

Oh OK i understand now

Do you think it will be added to the other phantoms? Or to the base game?

Probably base game, and all phantoms that had it

Is the event good for grinding rp? I got 6k from one match in the attackers side but it only gave me 369 rp for the rank ll USSR plane after the Mig 3 is it that they are not premiums?

It’s alright, got 10k rp for my su27sm in 1 of the mig matches, Though i wonder if RP mod’s stack in events?

Does it research rank 2 or rank 4’s good?

Not sure, doesn’t look like it though

Aw i can’t research the P51 or any rank 5 jets? Well that sucks.

Great idea, hurt greatly by a botched minimum effort execution.

I played 8 matches as the attacker and won only once when everyone focused on Air2Air and managed to wipe the enemy team. In this form this is just the usual 16v16 teamdeathmatch with one team limited to 1/3rd of a map and forced to weave in the weeds with 2/3rds of the team doing A2G, all while the enemy team is full of dedicated fighters with an auto-win timer and a safe zone protected by a wall of highly deadly AA. Most matches end with a lone surviving helicopter hiding from the entire enemy team until he is inevitably found by one of often entire unscathed team of MiG’s.

I didn’t have a chance to do any serious testing of AA sites but from what I could gather it is just the regular autoaim bot with simplest LOS scan followed by 100% accuracy. For Zu-23-4s’ combined with usual desync of tracers it means you don’t even know if fire is even aimed at you before you get killed by a first burst at ~3km

Mandatory changes prior to implementation:
1. Asymetric team numbers
Attacker needs a numerical advantage as some players will take helicopters, some will ignore A2A and focus on A2G leaving Attacking side with much fewer fighters than the defender in addition to the wall of deadly ground air defence

2. Asymetric team goals
With asymetric team sizes mission should not end with the death of the defending players, instead even if all defending players are eliminated attacker should still have to clear the SAM sites to secure a win. Defenders win if attacking team gets eliminated or they manage to delay them long enough for the timer to run out before the attacker destroys all the SAM sites, the players should NOT be required to have even one surviving member to win.

Optional improvements:
1. Implementation of sensors simulation for AI
Simplest line of sight and range check dome was tolerable for WW2 flak but not for radar AAA or SAM’s that are effective at tens of times the range.

2. Encourage prioritizing the fighter role for the attacking team first spawn
Be it by soft measures like an on screen hint instructing the attacker to deal with enemy fighters first or if not enough by hard measures preventing the first spawn in a helicopter or with A2G ordnance with ie. spawn points. Many players didn’t even expect to meet enemy players thinking this will be a PvE event!

In current state however SAM sites could already be implemented in a limited form of an isolated SAM site as a random objective for EC (SIM EC included) as to not strangle the other styles of gameplay

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