Then vote!
Let it be heared.
If they put an effort into modelling the engine controls and the like for props, they’d be very exciting gameplay.
When Warthunder started, you could see that Gaijin had intended to emphasize the WW2 sim aspect of the game given the introduction of fairly fine engine control as is, even if a lot of it either does nothing or works in faulty manners.
Fun fact: There’s controls for manipulating the magnetos in your prop’s engine.
Props are also much more conductive for air combat maneuvering/basic fighter maneuvers. Your combat relies upon obtaining an energy advantage and potentially stalling out your opponent within less than a kilometer of kill range.
While I don’t play top tier planes, I cannot imagine scanning radar and pressing a button to kill would be anywhere as exciting as a proper dogfight. BVR combat relies far more on technology than prop combat does. This is not to diss modern fighter pilots IRL - given that maneuvering skill requirements were replaced with situational awareness, technological understanding, much longer loiter times & higher G forces (stamina).
This, this is what i mean!
BTW, do you know how to work with these magnets?
I’ve tried it but find it very difficult.
What do you even consider low tier? Like for example 7.0
1.0-7.0. I’ll make it more apperent!
ah nice. Maybe we could create a list which iconic vehicles stitll missing. There should be at least 5 for US, DE, USSR, GB, JPN and Italy
e.g.
US: Priest, T88 HMC
DE: Hummel, Stug4, He280
GB: Mosquito bomber variants, Priest, Alvis saladin
While I’ve watched videos of people starting up WW2 era props and explaing it all, I’ve never got around to really figuring it all out in WT. From my experience, it’s “set both magnetos all the time” without the actual variance in planes, but I mostly fly american props in sim so maybe other nations have theirs better modelled.
Japan:
Experimental Gun-Tank (Ko), Ho-Ri : Japanese Jagdtiger
Experimental SPG, the Type 5 Ka-to
Type 95 Jiro-sha
Magnetos are just to create spark for the ignition system, you pretty much always want to have both on in any aircraft because it gives a slight power increase due to more complete combustion, although the main reason aircraft have two is for redundancy, if one fails you only get a slight power loss rather than engine failure.
Mixture is something that is not really modelled properly in game though, only a few aircraft (like the P-47) benefit from mixture settings other than default.
What do you think of the poll?
Did you vote?
More WW2 and early cold war stuff would be nice, I don’t mind the more modern stuff but outside of odd prototypes a lot of modern vehicles are just slight variations or upgrades of current designs.
Where is the T49 for the US? or the KV-1 with the 100mm or 107mm guns? The Sexton, Bishop, Wespe. Grille etc.? I’d rather see those than another Leopard or T-72 variant.
hype is what drives Gaijin’s profits for sure.
Yeah, i think everyone does! 🕺🏼
it won’t happen cause majority of war thunder players have the brain of a child and all they want is the next shiny thing.
I dont care about modern at all. I care only about WW1 and WW2. I have stopped researching german air after the me163-B2, the one at 9.3.
I have completed ground but i dont play after Maus at 8.0, but the most fun i have with 7.3 with an WW2 tanks only lineup.
Naval I have reached 7.0 and have the Scharnhorst, its great.
Coastal i am almost finished with the WW2 boats aswell.
I would love for them to emphasize more on the WW2 era (ir even add WW1), as said before: many iconic vehicles for all nations are missing for WW2.
Honestly, there are just too many things at top tier that need to be fixed. A small list is:
- No (viable) top tier SPAA for Italy, USA, Israel, and Great Britain
- No Pantsir-equivalent SPAA for Italy, USA, Israel, Great Britain, Sweden, France, China, Japan, and Germany
- No Su-25SM3-equivalent CAS for Italy, USA, Israel, Great Britain, Sweden, France, China, Japan, and Germany (might be changed with the F-111F/C? Idk)
- Vehicle stats/attributes for Abrams, Leclerc, Merkava, Ariete, etc.
- Massive BR compression issues
- Terribly incorrect BRs for certain vehicles (OTOMATIC, HSTV-L, 2S38, Pantsir)
- Incorrectly modeled ARHs (pretty much all of them)
- APS systems not working consistently/at all (KF41, for example)
- Tandem ATGMs not working at all
- Anti-ERA effectiveness not mattering
- Massive Russian-ERA overperformance
And that’s just what I can think of within a couple minutes.
Right now I look at ‘updates’ (basically lazy vehicle asset drops, no real major changes or additions bar removing map replayability/options as usual), scan through them for anything that’s not top teir, if I’m lucky it’s 1-3 things, sometimes none.
All I have to look forward to is worse and worse maps and no content, maps, vehicles etc. Flanders was the last decent map addition. SMall holland being forced at BR4-5 is aids and it looks liek eastern europe is going the same way. Game quickly becoming unplayable and I’m glad I got my pak puma as I’ve ticked off my ‘wish list’… don’t need any vehicles now.
The new players only care for modern stuff. the core players seem to mostly prefer ww2-mid cold war. we just want some love
Not really… for example, I’ve been a core player since 2014 and I’m 100% a modern machinnery enthusiast.
probably should have said mostly