Tiger King P is really a trash fish in 6.7BR

The turret of the Tiger King P is really fragile. Whether it’s the front or side of the turret, it’s very easy for my American short 90mm cannon and 105mm cannon to penetrate. The feeling of shooting the Tiger King P one by one from a distance is really satisfying.

In sharp contrast, my short 90mm cannon is almost powerless against the Tiger King H turret, and even the 105mm and 122mm cannons are difficult to deal with the Tiger King H. It’s hard to imagine these two brothers can stay in the same place

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It’s fine. Play it at longer ranges than you would the H variant. The turret armor works just dandy at long range.

Its worse than the tiger H sure, but not so much worse to warrant a .3 BR decrease, welcome to compression, there are a ton of vehicles like this that have straight up better in all regards options at the same BR but can’t move down.

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Its a remarkably good tank, just wiggle your turret and your basically immortal.

But the turret of the Tiger King P is very fragile both on the front and side, and sometimes shaking the turret can be even more dangerous

The fact that Tiger King H can also increase protection and magic by shaking the turret does not necessarily mean that Tiger King P is a good vehicle.

Tiger King P needs to have the ability to run long distances first, but in fact, it often cannot achieve the imagined results in urban warfare

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It’s nowhere as fragile as you make it to be, it’s still literally a 100mm plate with high angles. You can still have plenty of bounces with it when someone shoots it in a hurry (which they more often than not do, because most people know they aren’t gonna survive an 88mm). The main thing going for the King Tiger though is still the near impenetratable hull (by kinetic rounds) and long 88mm cannon (which is comparable even to 7.7 vehicles in viability).

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It’s not the BR compression as some people say, but I think it’s because of how little 4/5.0 tanks are there. Like if we were to down the Porsche into 6.3/6.0, then it would absolutely go crazy facing the 76mm Sherman and even some 4.0 vehicles. (Sweden and some other countries that basically go from 3.0 to 6.0). If we were to fill the gap between 4.0 and 6.0 (Missing light tanks from 3.7 (M24) and 6.0 (M18) like in the US TT as an example), then the Tiger (and some other tanks) could benefit from it. IMO it’s kinda weird since if we were to up the Henschel, then it would face 8.0 MBTs and Milan ATGMs. (+also HEATFS and APDS although it already does face them both).

Also me hiding in my M36 in a corner killing KVs and Tigers in Alaska. The place with buildings near the B point is crazy. I got three kills in like 2 minutes from camping there.

Practical experience has shown me that the turret of Tiger King P is so fragile. When I use T26E5, dealing with Tiger King H is tricky, but dealing with Tiger King P seems so simple

I think a new br should be added between 6.7-7.0 to specifically store Tiger King H, t26e5, and t26e1-1

And the M4A1/A2 76. That thing dies to Panzers.

Tiger 2P is one of the best 6.7s in the game.

Yes, the American 90mm can pen the turrets of Tiger 2H and Tiger 2P with ease, they still need to shoot first and hit.

I brawl with the Tiger 2P cause that’s what I find it best for.

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Why doesn’t the T26E5 need to do this?

The KTP is fine at 6.7BR. If you’re not ready to shoot something keep your turret and hull as necessary at a 30-to-45-degree angle from anyone looking to shoot you and they’ll have a much harder time dealing damage to you.

Yes, you’re a heavy tank, but you’re not invincible nor should you be.

Unless you don’t counterattack the enemy, you can’t always keep the turret at a 30 ° -45 ° angle. Even if you maintain a certain angle, the fragile side of the turret is exposed. The turret side of the Tiger King P doesn’t have tracks like the Tiger King H, which can easily be penetrated

Moreover, you cannot always know where enemies are shooting at you, and the mobility of the Tiger King P is clearly poor, and any enemy encountered can penetrate its weak points on the turret

An enemy directly infront of you will not easily pen the turret if it’s angled at 30 to 45 degrees, and if you you’re in a situation where you’re taking close fire from multiple directions than YOU made an error in judgement.

Sounds to me like you just have a skill issue when playing it, frankly.

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