Thoughts about tomorrow

First of all, greetings, this is the topic that I’ve made on the forums, so please bear with me as I convey my train of thought.

The game is entering it’s 14th year this autumn, along the years there have been ups and downs and there are more than 3500 vehicles that are playable and still countless more ranging from slightly differing variants of the ones that exist within the game to completely unique additions that shall surely grace us in the future, which is all very mind boggling to think about.

The following has been evoked by top tier air getting ever closer to the current peak of technology that we have in the real world and that, really, there are relatively few vehicles left to add in terms of top tier air’s vertical expansion (that being, additions that will warrant simultaneous additions of ,top dogs" and thus increasing the maximum battle rating), which, also given the effort that is being put into modeling them inspires the thought about where that effort may go into when there’s no vertical expansion left to be had (within the realm of reasonable speculations and features that would be meaningful to model)…

By that I believe the implications will be that of massive horizontal growth, by which I mean not only vehicle additions that have been pushed aside due to the apparent priority that the top tier has had before it’s pinnacle or near-pinnacle has been reached (such is ground and it’s own plateau of top tier additions before vertical development was focused on the air tree).

I have a few things that I hope that the developers will consider and add with the arrival of this plateau of technology and features, but there will be a few inevitable things that I’ll mention for the sake of them being mentioned as examples (I’m sure there are topics for most of these examples, I couldn’t find them for the life of me):

  • Further Meteorological condition development and, perhaps even dynamic weather
    The game already looks beautiful, especially with ray tracing, but I cannot help but be put off by the lack of lightning but the sounds of thunder, beautiful towering cumulus clouds, but not the violent updrafts that would come with them, or the downdrafts that would be felt if flying under the mature ones and without a lot of the varieties present in the game that you might see in real life. Sandstorms have already been featured in the mad thunder April fools event or fog that creeps over the battlefield after the battle has started, etc etc etc. Perhaps this is held off as affecting visibility is so critical to gameplay.

-More vehicle functionality and features
Not quite a necessity but a fitting cherry on top of everything already implemented in the models of aircraft, here I’m thinking of the ability to honk horns, turn on lights (be it road, landing gear, strobes or hazards) and searchlights on ships, having the ability to set an ILS up to make an IFR landing, PAPI on airfields to judge glideslopes visually, OLS on aircraft carriers, etc.

-Improvement of current game modes, events and addition of new ones
Improvement of air sim and realistic battles for example, or like the planned ,Aerial warfare" format for the world war mode. Perhaps more time can be given to the implementation of the advanced AI we saw in Nuclear thunder in such improvements to give strike fighters and bombers more relevancy, which I suspect is probably the reason for it’s development.

-More frequent implementations of new nations and possibly new trees
A united Korea tree has been hinted at here and there, I think it may be planned to be implemented after the plateau (Since 5th gens are right around the corner, allegedly) as more efforts can be contributed that way for a quicker implementation of all the unique vehicles that it could come with. Other nations yet to be implemented could also perhaps jump in afterwards or before it due to the reason mentioned above in either configuration (subtree, scattered or nation tree).

To end things off I’d like to ask the person reading this about their thoughts about the future of the game and if they share my thoughts on these examples, my intentions are for this to be food for thought and to spark discussion and maybe the opening of suggestions for these features or popularizing the ones that exist, and thank you for reading.

9 Likes

They definitely need to find an actual long term solution to limited spawns in Air RB and Ground RB. In my opinion Nuclear Thunder was the perfect replacement for Air RB, now something similar but scaled for Ground RB needs to be made. Too many games ruined by half your team leaving after the first 3-5 minutes of a ground RB match. Every match seems to be determined based on who has an actual line up vs premium 1 tank players.

5 Likes

Part of a bigger problem that I believe will be addressed with the coming redistribution of efforts, world war mode will probably be the definitive replacement of air rb as the main air mode by the looks of it, other than for those that just prefer the team deathmatch. As for ground rb it could probably come in the way you tell it but my personal belief is that they might do something with Infantry in that format with larger maps and longer matches, I know it would probably be fun too.

Objective based GRB would be amazing and highly needed. It could play like Rush in Battlefield or a frontline style mode, with defenders vs attackers.

2 Likes

Nuclear thunder gave us a taste of ARB EC, and I will not forget the taste.
even if gaijin laced it with laxatives to make people pay for the last star of the event

Tomorrow never comes

2 Likes

Tomorrow will be the past for the future and will be the future for the past

They already screwed over the potential Yugoslavia tree by the looks of it so the future for more trees looks fairly grim.
Also looks like an extremely premium-heavy update ngl.

1 Like

Plenty of Italian vehicles were in the German tree prior to Italy being added. There were israeli vehicles in the American and British trees. They’re not above tagging and hiding old copies of vehicles in pre-existing trees if a dedicated tree for the nation is added

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Yeah but those were either tech tree or event.
This time it looks like its going to be a premium.
Keep in mind:
WT devs back then =/= WT devs right now

Most of the Israeli vehicles and a few of the Italians were premium, actually. Shit I’m pretty sure the Rank I premium in the German tree was Italian and had to be replaced with Flegel’s 109.

iirc the Romanian premiums for germany became tech tree vehicles or premiums for Italy too?

3 event merkavas, one premium magach for US and 1 CR.42 for starter prem and hungarian 109 prem for mid tiers with a load of low tier prop fighters for tech tree.
Not a whole lot of premium material tbh ( and it all got hidden yea but that’s beside the point really)
None were super high tier there either but back then it was easily obvious what was gonna happen with the upcoming nations. We’re kinda blind on this one since their “plans” tend to change for every idk moon cycle or something

And a proper one too, I can’t wait to see it again.

1 Like

I’m all in on nothing in terms of Yugoslavia not being properly implemented, premiums be damned, it may just turn out like the Strv 81 with ATGMs in the British tech tree, this may end up being the same kind of deal. Or at least that’s what I hope it is.

Gaijin will still add guided subsonic missiles and bombs to other nations while USSR will still be allowed to have supersonic ones.

LDIRCM will still as op as it is rn.

This is IF and only IF there are no equivalents available, sort of like how Sweden has to rely on tested helicopters as it’s current highest rank, because it has no others to offer. I trust the LDIRCM may be addressed but only in regards to it’s physical coverage of helis, but it will be just as op as it is when it has gimbal.