insert “its been 84 years” meme . i had WT installed for 1.5 years before the yesterday’s reinstall.
Every major update is a “new install” to your computer hardware and operating system, especially 3D engine changes [D3D11/D3D12 for example].
“simple movie graphics” is a misleading statement. First, movie settings should only be used for watching replays, not good for regular game play. And I think movie settings are also higher and more taxing on your system than max.
But prolly the best way to see how stuff works, especially now with the improved graphics setting UI(it explains things a lot better than ever before for each setting), is to go into a test drive/flight/sail and munkey around with different settings in there and see just how they look and effect you system & it’s performance. There a re a lot of things you can turn down/off completely and they are still there . . like Shadow stuff, Tire tracks, effects resolution/particle density . . . many can be lowered considerably and you still get to see that stuff in game. But it is a time consuming thing for one person to do . . but I just can’t help changing stuff myself. And for any Nvidia GeForce Experience users, be sure to go in there and turn off the “Automatically Optimize Games” feature, because all it will do is turn EVERYTHING up to max . . . very few people have the hardware for that, and it can cause problems as well.
Anyway, I hope you get it sorted. New Updates always have some bugs for some people when it comes to graphics . . . this one . . . yeah . . prolly a lot more people having issues currently
switch from TSR to FXAA hq or lq and go to anisotropy 8x instead of 16x, should give you some frames back and let you increase some of your qualities back up a bit
Good, solid advice
how come ive never had a problem with it before this point?
cause they added a bunch of extra options to graphics settings this update and there were some weird choice for new default settings and the settings for presets
V-sync was causing huge stutter issues so I had to turn it off.
Where as before the patch the game stuttered with it off.
Now I just have micro stutters throughout the game.
I have a 3090 + 5800X3D so I have no idea where the stutters are coming from.
Oh I dunno . . just some things I tried when this new Update and all the graphics changes that came out . . . . but it was pretty much how I have always messed with that stuff in the past really. I got the ray tracing to work ok, I have a 3080Ti . . but it just runs my gpu hotter than I care for and the “extra” stuff is not worth it to me just yet . . . we’ll see how things get sorted in the near future. I had tried DLSS in the past and it didn’t work for me at all, made things worse. But now it actually seems to help a good deal . . lol. But I don’t really know for sure, not that technologically advanced . . . all this new stuff . . hard to keep up with . . . old & all . . . ☻
Set Terrain Displacement low
On a 4070t, Before big Update on nov 22, it was easily 144 on movie settings with a 2k monitor. 144 was the cap I placed in the control panel to match the hertz.
The prev. week I was messing around with image scaling and DSR on the NVDA control panel.
After the update, the game was running on 4k DSR. I never told the program to start in 4k DSR so i never thought of it as the issue.
in hindsight it does explain the myriad of funky visual issues on top of the absolute performance drop.
Gave me headaches with how disgusting the motion looked.
Updated to NVDA experimental drivers while trying to figure out the issue, and found that it was running on 4k DSR. Turn it off → gifted all those frames back. Not sure why it was on in the first place.
Dx12 was also causing me grief by locking itself to 6frames from alt tabbing out. Back to dx11 for me.
Turn off terrain displacement setting. This should help
Its a 4060. it should be able to run the game just fine; way above 150frames on those graphics settings. check the control panel or update to experimental drivers and look to see if any add-on options are being used. I dont know if it still does this, but shadow play would also cause stutters if the highlights was on, whenever a kills/death lined up too closely to one another. of watever events it would record.
https://www.nvidia.com/en-my/geforce/geforce-experience/beta/
Terrian deformation and destruction of buildings is more cpu intensive than gpu. stuttering from bombs going off could be a cpu related issue.
- I’ll never understand the concept of gaming laptops - it will never be as good a desktop
- You’ll need to adjust some settings, don’t ask me what I’m a poor using a 2080 in VR
- I did have to adjust my setting this update, I get 90FPS averaage no problem - I do not try to use ray tracing (or any Anti Aliasing).
You’re laptop (form factor) is 100% the limiting factor, it’s just not able to keep it cool enough - try playing inside your freezer.
I just got a 30-day chat ban for saying the same thing.
Careful of speaking your mind about these recent changes, because they WILL be seen as abusive/denuniciation(Yes, that is how they spelt it.) towards staff or the company.
16x anisotropic filtering has next to no performance impact. It would just look worse.
okay, will do!
Gaijin maybe already fixed this. But it helped me on release
Okay, looks like it got patched, not having fps drops when opening scope. Now i just get lag spikes ever now and then ( may be since i live in Sweden playing NA server
I forward this sentiment, 30 day chat ban because I talked about how cheating is a problem and the new anticheat might be worse rather than better.