That’s the thing, there are a lot of weapons that work well in real life, but don’t fit into the game balance.
In real life, this may be good because you don’t have to literally destroy a tank to take it out of combat, cripple its mobility, or injure its crew, which is considered a satisfactory result.
But in the game, the barrel can be repaired in 30 seconds, so it seems ineffective.
Also, its “pathfinding” may be inaccurate, and it falls at a lower angle, hitting the front of the tank instead of the roof.
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Brutal attack power
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