That’ll be boring. It would be better if they add paper battleships with some balance.
The biggest problem(s), as I see it, with the addition of modern planes, tanks & weaponry
is that they have tried to just stuff it all into the same game dynamic as the older
vehicles have always had. While it has worked fairly well for the older stuff, I am not sure
you can honestly say the same thing for the top tiers.
I don’t play any of that stuff myself as I do not see the game to BVR and automated/guided weapons . . . it just isn’t there for me. But to each their own, it is there for those that
enjoy it and that’s ok.
I can still play the lower/mid tiers and have fun playing that game dynamic which I enjoy.
Ships and naval have a far different range of vehicles in that they can and do last a LOT
longer in real life, usefulness and technological advancements were slower.
They simply have not changed as rapidly as planes or tanks have.
That being said, to me, it would seem that modern weaponry would be even more
“discouraging” to play in any kind of naval set up. Especially with what we have now.
Vastly increased ranges, more powerful modern munitions and delivery systems,
all seem to point to extremely large maps no one could traverse in any reasonable time
and just turn into a point and click snooze fest. I do not see any game there at all.
Lobbing big ol’ pixel shells in the 6km - 16km range is ok . . even with the RNG nature
of things and the simplistic aiming . . still some game to it.
Tactics, strategy and so on . . . .
All I can imagine is putting your quarter in the machine to play “Missile Command”
and then just pressing the “Ai” button and watching the game do everything for you.
I’m sorry, but to me personally, I cannot imagine anything less appealing as far as
playing a game goes . . like Monopoly . . whoever is the banker . . . wins
I have zero respect for coastal players in bluewater.
I think that just like with everything else in this game, modern stuff could sell extremely well just bc, you know… it is modern. There is a good chance that they are currently trying to make it work but just like you said, the entire aspect of modern naval combat is just not 1:1 translatable into a game like WT.
And to be honest, I think that Gaijin has already acknowledged this reality. Simply because they are selling high tier battleships at an “end-of-the-tech-tree” price point.
Nevertheless, I would not be surprised, if we see an April fools event focused around ‘modern naval combat’.
Am interested as to why? You know since especially coastals at 4.0 - 4.7 do not really have a choice but to fight with and against mid-tier bluewater ships. Or are you specifically referring to coastals at battleship BR and winning games by early capping?
Yes.
Fair enough. Can’t blame you because it can be very annoying.
Adding paper battleships would mean less work for Gaijin past the sourcing and modeling of these. I highly doubt that they are coming tho since it would open a massive can of worms that could spill over into the other modes.
Would be interested what Smin meant with his first comments in the Jean Bart news post: “There will be another french boat”.
This is old news by now but what did they mean? An AShM boat which turned out to not be ready for release yet or really sth like the Alsace-class, and they only realized after those comments that it was never laid down.
Welp guess we are getting missile ships XD
Sovremenny:

USS California:
Let’s see if they are AI assets or proper vehicles
The Sovremenny was shown launching P-270’s so it is very likely they are playable
Still trying to figure out if the missile originated from the Moskit launcher or the Shtil SAM launcher
the missile trail just lags behind because the ships is moving foward
I have read that the ASROC launchers can also be used to fire harpoons. Is that accurate and do you think that capability will be added to for example the Adams class ships assuming the Sovremenny and California actually are playable?
Yes, the Mk16 box launcher was capable of using both the RUR-5 ASROC and RGM-84 Harpoon
(image of the USS Badger)
Since RUR-5s are useless without having submarines in the game, Gaijin could definitely fit these ships with more Harpoons. They will need the extra warheads when going against the soviet destroyer with its 4x 30mm CIWS
Nice. Does the capability require a special modification of the ship’s fcs for example or is it available out of the box?
Older ships like the Charles F. Adams were modernized with a new FCS system so they could employ the new Harpoon missile. I did not read about the Mk16 box needing any upgrades since its just a bunch of rails in a housing.
The Charles F. Adams specifically was modernized in the early 1980s and its Mk11 Tartar missile launcher in the back (the one in-game that fires SAMs) was upgraded to handle the loading and firing of harpoons.

So Adams and Lütjens will probably be out, are from 1961 and 1969 respectively unless they add a refit modification to them. The chikugo could be funny if that dingy boat received harpoons.
If Gaijin is serious about adding AShM carriers to naval I expect them to add retrofits of existing vehicles to new BRs to fill out the matchmaker. The two ships from the teaser would not exactly give you good variety in gameplay XD
True that. Well, for now I just hope they will fix the track radars on the missile ships so that I can actually lock on on whatever radar contact I have.
You don’t enjoy the radar doing anything but locking and staying on target?
No playable missile ships this patch, would have been surprising



