The T-72B Should Start Without ERA In Its Stock Configuration

There has been a suggestion post made about a topic that I am about to discuss (Object 184 (early) (colloquially known as "Improved T-72A", semi-incorrectly known as "T-72B mod. 1984")), HOWEVER I am suggesting something else.

To reiterate, the early production models of the T-72B or late production models of the T-72A (however you wanna look at it) did not feature Kontakt-1 Explosive Reactive Armor (ERA) as standard equipment. Therefore, to accurately reflect historical configurations, the T-72B in the game should include an option to equip Kontakt-1 ERA, similar to the options available for the T-64B and T-80B.

The T-72B obr. 1984/Object 184/T-72A mod. 1984 compared to the standard T-72A incorporates a greater amount of composite armor within its turret, resulting in a distinct turret shape, giving it a nickname “Super Dolly Parton”. Furthermore, the smoke grenade launchers on the T-72A/B (1984) are positioned on the left side of the turret, rather than on the turret cheeks as seen on the T-72A. The new engines and improved fire control systems of the T-72B have entered production in 1984.

The original post suggests that in later versions of the so-called “Improved T-72A,” there may be virtually NO difference compared to the T-72B, aside from the absence of Explosive Reactive Armor (ERA).

Enough production variants of this tank were manufactured to make this a valid option, in my opinion. This is not merely a prototype or experimental vehicle, nor is it an entirely separate tank. In fact, the final iteration of the “Improved T-72A” is a T-72B without Explosive Reactive Armor (ERA).

To accurately reflect the historical progression of the T-72B, I suggest two straightforward solutions:

  1. Add Kontakt-1 as an Upgrade Option: Simply include “Kontakt-1” as an upgrade module for the existing T-72B in the game. This would allow players to choose between the early production variant (without ERA) and the later variant equipped with Kontakt-1, maintaining historical accuracy while offering flexibility.
  2. Rename the Tank and Add an Upgrade Option: Rename the current in-game model to represent the tank (e.g., “T-72B (1984)” or “T-72A (1984)”), and provide an upgrade option “T-72B”. This approach would better distinguish between the two variants and highlight the tank’s evolution over time.

Both options would improve the game’s representation of the T-72B’s development and operational history.

Specification differences between “T-72A/B Obr. 1984 and T-72B”

Armor Protection

  • Explosive Reactive Armor (ERA): None (Kontakt-1 ERA was not installed on the early variants).

Weight

  • Combat Weight: Approximately 43.2 tons (43,206 kg).
  • Weight Reduction: The tank is lighter than later variants because it lacks the 227 blocks of Kontakt-1 Explosive Reactive Armor (ERA), which would have added ~1.3 tons to its weight.

Mobility

  • Engine: V-84-1 diesel engine, producing 840 hp.
  • Power-to-Weight Ratio: ~19.4 hp/ton. A slight improvement over the T-72B with ERA
  • Top Speed: ~60+ km/h on road, ~35+ km/h off-road.
  • Range: ~480+ km on internal fuel, extendable with external fuel drums.

Sources:

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My original vision for the mod 84 was, as you currently suggest, for it to be folded with the in-game mod 87, but there is such a significant difference in their respective hull armor arrays that I think their separation is warranted.
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Apart from being structurally less complex the mod 84 array consists of 15mm less steel than the mod 87. I can imagine this disparity making for a rather tedious stock grind. Also I might be a bit pedantic here but the idea of making modifications out of integral armor package changes doesn’t sit quite right with me. No mod 84s were retroactively converted into mod 87s to my knowledge.

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