Maybe it’s just the wording, but I always felt like, when they deem something to be a “suggestion” instead of an actual issue, they just don’t do anything about it because the nature of “suggestions” is subjective.
So they may just hit us again with the “ok, fine, it should be 27 seconds, but we actually consider it to be balanced at 40 seconds, so F you” xD
Considering Gaijin admitted that the round for the 105 Abrams was changed wrongly and after many months still haven’t fixed the issue. Yeah, hope is at an all time low for me.
What is worse is that draft is completely arbitrary an doesnt make any sense when you look ingame at sisters ship of the same class have different draft: Prinz Eugen has a deeper draft compared to Admiral Hipper despite both having the same tonnage ingame, and same occurs with Pola having deeper draft compared to Zara, despite Pola being almost 200tons lighter
(I guess a conspiranoic enough player could argue that this two cases are to get more sales out of those two premiums since they have better survivability due to the deeper draft hahahah)
Reviving this thread after playing around with Tennessee. Thanks to the hit analyzer it is much easier to find out how one gets their kills and how one dies.
What ive discovered is that for Standards whose barbettes are penetrated have shells that will somehow have the explosive force to burst to reach outside the barbette armor and ignoring the horizontal armor over the magazines. This is why any hit to Tennessee’s barbette will almost always turn the entire magazine yellow, meaning a Tennessee player is not only rolling for a shell room detonation but also a magaizne one as well.
This is quite frankly bullshit and makes it seem like US BBs didnt have any flash protection ever. This nonesense has to be fixed.
It can be difficult to tell what they mean sometimes with how things are translated but I believe that means a gap could previously open between the turret and barbette when the turret rotates. The issue he’s talking about is that a penetration of Tennessee’s barbette will also throw shrapnel into the magazine, which at least according to protection analysis doesn’t seem to happen on the other standard battleships.
Nice, I need to do some testing for the other standards as well. I’ve noticed on the Nevada shell rooms in the barbette and magazine spaces always being damaged per barbette hit. The magazines are fine and usually untouched, but its incredibly weird.
Ill test it when im home, but i think its only something that shows up in matches rather than anayalsis.
There was nothing like splinters ignoring deck or barbette. The splinter deck is hollow inside the barbette and the magazine is below so it receives damage. Like many other ships in the game, there’s nothing special here.
That doesnt explain why almost every other Standard does not have the same issue. Standards like Nevada only has their magazines blow up when the shell room detonates.
Tennessee’s is so bad, that ive seen fragments damage the fire control room!
In fact, your explanation also doesnt explain how fragments bypass all that armor when hitting very high up on the superfiring turrets.
So from the looks of things, the powder handling room is tagged as part of the Tennessee’s magazine damage model, but that can’t be the case on the other standards with nearly identical arrangements since the same doesn’t happen to them. Can I ask why the difference and if there’s and possibility of that changing?
It just seemed a bit strange when I was testing Nevada and had the magazine take no damage from a 15” shell explosion at basically the very bottom of the barbette
But then had this going on with the same shell on much higher hits for Tennessee. Can’t say it seems right to me personally, but from the sounds of things there’s nothing to be done about it. In any event I appreciate the quick response.
Because the properties of the modules are different. In your screenshot of Nevada the splinters were blocked by the shell room itself and the elevator while they weren’t on Tennessee. Keep in mind the modules doesn’t necessarily have to be the exact same in their gameplay properties even on a same class of ship. For example the shell rooms on Mississippi and Arizona takes much more damage than the Tennessee and Nevada:
Apologies, the vertical angle on that made it terrible for perspective on what was going on, I had to boot the game up and get a better perspective. But I see the same thing happen even if the shell never directly interacts with the shells or the elevator itself, even blowing up underneath it. The determining factor seems to be whether or not it penetrates the other side of the barbette space before exploding
Then you may report the Nevada’s magazine doesn’t receive damage from shells exploding inside. But all is working as intended on Tennessee. In fact the situation you shown only happens when the shell hit the shell room directly, where it detonates the shell in the middle of the barbette which maximises the splinter effect. When the shell doesn’t hit the shell room directly, it detonates at the far side of the barbette and the magazine would not receive damage.
I’ve accepted nothing is changing regarding this but again that isn’t the case. At least for the superfiring turrets the external bulge and fuel plus barbette impact fusing and slowing the shell means that it will detonate roughly centrally without ever interacting with the shells or elevator module itself, even at fairly short ranges. Though it is a very narrow window between the bottom of the shell room and the top of the belt where that’s likely to matter.
You shoot the shell dead over the magazine yet the magazine just turned light yellow. For many other ships, explosion taking place a such position would have seriously damaged the magazine:
I never made an argument about how much damage it did, just that it happened at all. This all stemmed from me thinking it was a bug that this happened on one particular ship but seemingly not others in the same tree with very similar to nearly identical barbette and magazine arrangements. That’s been settled fairly conclusively at this point, it appears I was wrong and it’s intended. I’m not even arguing to have it changed anymore. Have I offended you somehow? Because this is starting to feel like you’re taking this very personally
There’s no offence or personal things but I do not like explaining one thing over and over again. Like I said in this thread before DM parameters in game can be different even for the same class of ship. What you’ve described on Tennessee is not something special and other ships may have the same behaviour, or NOT to have the same behaviour even if they are in the same class of ship.