I guess that means we could actually get the sweet 27 second aced reload as I reporded?
Could you re-open and update my report, then?
https://community.gaijin.net/issues/p/warthunder/i/9DrWx7mRDflG
I guess that means we could actually get the sweet 27 second aced reload as I reporded?
Could you re-open and update my report, then?
https://community.gaijin.net/issues/p/warthunder/i/9DrWx7mRDflG
No, because the game doesn’t take turret ready racks into account.
In order to prove higher RoF you would have to either:
Or
I’m not sure I understand. If they aren’t taken into account, then why is one of the stated reasons that the firing rate was slower that the “ready racks were removed during the modernization?”
It sounds like it either has to be one or the other.
Now hold on a second, your statement on the matter was this as the reason for the citations being unusable.
The requirement was up to this point to prove that the ready racks existed post 1930, or prove they had not required for the 1920s ROFs, as, you yourself and other techmods and devs have said, were the only reason that such ROFs were possible, and you yourself now proved that they could exist after 1930, solving one of the two above mentioned requirements.
To that same end this
Does not matter per your prior statement that
There is no quantification of gun elevation or change in loading methods, you yourself state it is the theoretical fastest loading rate, 27 seconds is the fastest, theoretically achievable rate of fire for these guns on paper.
Why would this be needed, the only reason previously that there was a need for a post 1930 source is because the quote on quote “ready racks” were removed in 1930, you yourself now state this may not have occurred, thus invalidating the need for a post 1930 source since the primary reason for such a source never occurred.
^
Looks like someone is trying again. This time with a document directly from CINCUS as well as supporting evidence
Incorrect reload for all American 14" guns // Gaijin.net // Issues
Got forwarded almost immediately, seems the issue was as HK said, lack of appropriate sources that provided a full picture. Well done to whoever submitted this report. (Seems like he’s on PSN and often console players such as myself don’t actually lurk on the forums).
Oh and thanks for sending this by the way, I regularly miss bug reports which I wish I could get a personalised ‘feed’ for full of ones the game thinks i might find interesting.
Oh, God…
And thanks to @HK_Reporter for the quick forwarding!
This fix is now one of the potential changes I am looking forward to the most for a foreseeable future… even more so than new vehicles!
If American Battleships, specially USS Tennessee, get a competitive reload, it will be a huge improvement in capabilities… and if shell rooms are finally fixed like Smin teased, they may actually become GOOD!
Gotta admit, im concerned that it was only accepted as a suggestion. Usually Gaijin either sits on it or implements after a whole year.
Yeah.
Maybe it’s just the wording, but I always felt like, when they deem something to be a “suggestion” instead of an actual issue, they just don’t do anything about it because the nature of “suggestions” is subjective.
So they may just hit us again with the “ok, fine, it should be 27 seconds, but we actually consider it to be balanced at 40 seconds, so F you” xD
Considering Gaijin admitted that the round for the 105 Abrams was changed wrongly and after many months still haven’t fixed the issue. Yeah, hope is at an all time low for me.
What is worse is that draft is completely arbitrary an doesnt make any sense when you look ingame at sisters ship of the same class have different draft: Prinz Eugen has a deeper draft compared to Admiral Hipper despite both having the same tonnage ingame, and same occurs with Pola having deeper draft compared to Zara, despite Pola being almost 200tons lighter
(I guess a conspiranoic enough player could argue that this two cases are to get more sales out of those two premiums since they have better survivability due to the deeper draft hahahah)
Reviving this thread after playing around with Tennessee. Thanks to the hit analyzer it is much easier to find out how one gets their kills and how one dies.
What ive discovered is that for Standards whose barbettes are penetrated have shells that will somehow have the explosive force to burst to reach outside the barbette armor and ignoring the horizontal armor over the magazines. This is why any hit to Tennessee’s barbette will almost always turn the entire magazine yellow, meaning a Tennessee player is not only rolling for a shell room detonation but also a magaizne one as well.
This is quite frankly bullshit and makes it seem like US BBs didnt have any flash protection ever. This nonesense has to be fixed.
It can be difficult to tell what they mean sometimes with how things are translated but I believe that means a gap could previously open between the turret and barbette when the turret rotates. The issue he’s talking about is that a penetration of Tennessee’s barbette will also throw shrapnel into the magazine, which at least according to protection analysis doesn’t seem to happen on the other standard battleships.
I’ve made a report on the issue, hopefully something comes of it.
https://community.gaijin.net/issues/p/warthunder/i/oQNuUkhvFdMl
Nice, I need to do some testing for the other standards as well. I’ve noticed on the Nevada shell rooms in the barbette and magazine spaces always being damaged per barbette hit. The magazines are fine and usually untouched, but its incredibly weird.
Ill test it when im home, but i think its only something that shows up in matches rather than anayalsis.
There was nothing like splinters ignoring deck or barbette. The splinter deck is hollow inside the barbette and the magazine is below so it receives damage. Like many other ships in the game, there’s nothing special here.
That doesnt explain why almost every other Standard does not have the same issue. Standards like Nevada only has their magazines blow up when the shell room detonates.
Tennessee’s is so bad, that ive seen fragments damage the fire control room!
In fact, your explanation also doesnt explain how fragments bypass all that armor when hitting very high up on the superfiring turrets.