Also missing side-boosters, now missile can be rolled sometimes at closer range, higher V.

Just one second of working time is concerning, but good to hear nevertheless.
We do have video evidence of the system working, so this might be usable for report if the 1s is found to be insufficient/incorrect
Iirc we do have two videos, and one or both of them had running time shown.
If the profile it adopts to guide to a target isn’t improved, I doubt this will result in a positive correlation with interception rates. Cannot intercept even munitions at present due to dodgy pathing.
I’m of the opinion that an Aster-30 rework is coming, and that they’re announcing the PIF-PAF mechanic because it’s required from the rework reports. Among the reports that exists, it includes a better optimized profile.
Bold assumption given they’ve set it to take objectively the least efficient path possible to intercept threats. If they wanted these systems to work, they wouldn’t have this abysmal decision implemented across the lot of em.
anyone has that bug where the battery just won’t fire or is it still just me ?
Haven’t played it recently, but I have had bugs like this since its introduction. Just doesn’t want to fire. Swapping a few times between radar menu and 3rd person usually fix the problem for me (or maybe it’s placebo and server issue is fixed while I swap)
i have a feeling that the radar vehicle for this thing stops reliably picking up munitions a while after being spawned. friend of mine complained about it so i went to check and it has the same issue for me
If anyone is curious, no PIF-PAF mechanism this update on the dev-server. So it looks like it’ll come on the December update.
Well, there goes the hopes of it becoming a viable player option this update.
