The requirement to research and purchase EVERY SINGLE Rank VI ship to unlock Rank VII is excessive, specially for some nations

twice as slow on avg, and without premium or meta ships even much much worse with top tier/battleships, for me with non stop firing certain ships from start to end MIGHT get 4k on very “good” matches

for low tier folks its like dealing with french reserve cone tank

top tier is like fighting russians top tier mbt’s with only heat, not heatfs, just heat with a travel speed of 600m/s

Yes, it’s unfair
Max 2

This is fairly what a normal match is like for bottom tier non meta SHARN/KRON, as of late, with near non stop fire, 30 MINUTES for those rewards, (without premium time)… i refuse to deal with the ammo nukes of any other “minute reload ships” as they do the same damage over time. only difference is that people foucs you for rp/sl.

if i went in a destroyer match easily 5x reward amount due to higher pop, faster kill times, and most vehicles can damage each other within a reasonble amount of time.

so, rough math with a premium ship and without premium time is around 90 matches, at 30~ minutes each… well just 45 hours per ship… and without premium ship, double the time to just a normal sane amount of 90 hours per ship

however, WITH premium time, its 22.5 hours per ship…

its a mix of way to high research requirement, RP/SL drop per minute, and the rewards are like actually worse than 2.0 tanks.

there needs to be a a reduction of

  • research cost of vehicles by half easily
  • vehicles that aren’t “meta” (works well with matches, like the Sharn/Kron and soon (bismarck,genisenau,seavastopol,sovetsky-fakesu) with a lower modifier compared to ships that have to deal with them in “full uptiers”. this isn’t nerfing the rewards, im asking directly for higher rewards for ships that do not deal well with what war thunder has implemented for naval, with damage model, and how much damage shell types can do… battleships and ships that are lower br, or have worse ttk compared to these ships should have a higher rate of rewards…
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Let me share a;

-25 full minute-long match.
-VERY high performance.
-Premium account.
-Talisman ship.
-Victory.

Yet… 28,000 RP for a really high performance 25 minute long victory with Premium time and Talisman vehicle.

No, don’t count the Vehicle Research Bonus’ extra 5k; that will be gone the next update, since the new Rank will neutralize it.

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actually bleak knowing top tier planes/jets premium jets and tanks can do that in half the time

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well i want to say rewards,not bonuses(english is not my first language)
and you are right,there is no bonuses for Rank VII

update did one of those “near 1 minute reloads”… same reward… the only damage i really did was to ai, and at close range cause “what is aiming” for american bb’s

I can understand Gaijin wanting rules and all about progression, but for fucks sake, there needs to be some parity. Nations shouldn’t be shafted just because they were able to develop a fully fledged navy.

2 Likes

Overmonetization is one of the factors that killed naval.

Gaijin, you can’t squeeze players this much when the br compression makes entire br ranges xp pinatas due to some OP premium ships. Try 5.0/5.3 when there is a 6.0 premium .

Unbalanced, overcompressed mess with p2w/p2progress premiums. Same mistakes that killed heli PVE btw.

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Naval progression is extremely slow

Not only do you get much less RP per match but matches also take much longer than ground or air matches

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So basically, if you unlock all the ships and go up to the top of the line, you’ll end up wasting RP and throwing away the bonuses.

The RP requirements are also just obscenely high and nonsensical
380k RP for a ship that’ll be 2 whole BRs below the new top tier which relative to the size of the tech trees would be like the T55 having the same RP requirement as the T90M, and every single vehicle inbetween also having that same requirement

3 Likes

Well, after this weekend, I have been reminded why I don’t play naval, even though I love naval-style warfare. After 2 hours in an EC mission, I earned 12,000 RP towards the 3.4 million I need before I can even contemplate starting to unlock the Iowa.

If this were ground or air, I could earn 20k in 15 minutes and possibly unlock a rank 5 or 6 vehicle in those same 2 hours.

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The hilarious part is this is after the match rewards got an increase from ai ships giving full rewards; its still super low compared to other vehicle types

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Naval is by far the worst offender but I feel the other trees are also a bit excessive (especially as an arcade player as you can only use 3 naval/ground vehicles in a game).

Never understood why air has you research 6 aircraft when in ARB you can only use one.

Gaijin should change the HMS Renown IJN Haruna and IJN Krishima from V to VI ,they are 7.0 RB, but Tier V

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I fully agree with you. Even when I researched the Scharnhorst back in 2023 I had to grind 2 months non-stop. I was still in school and had hollidays, but I texted with an australian man who was an adult, father and worked full time. He said that unlocking Scharnhorst cost him nearly one year. And that was back then. Now it’s even worse. If you can’t play every day for multiple hours, reachink rank VII in naval takes months if not even years and that should not be the goal of Gaijin, even if one of the goals is to promote premiums with it

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200 votes, excellent!

Hopefully we will get the developers to acknowledge this situation and consider changes.

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They really need to rework the RP costs as well, now a solid third of the entire naval tech tree will be in the 200k to 400k RP cost bracket, zero point in anyone new actually getting into naval considering how long it would take relative to the actual number of vehicles you are getting

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@SPANISH_AVENGER , thank you for raising this point. Gaijin should lower the RP requirements for top tier ships for this patch (not later on, which I suspect is their current plan). I reckon this is probably the best chance for naval to get re-invigorated. If players see that they will need an insane grind to unlock the big new ships now, then player retention will be poor.

2 Likes