The New Damage Control Mechanic for Naval

“We can’t cure cancer definitively, so don’t even bother trying”
“We’ll never find Fermat’s last theorem, so we should never try”

Also, hyperbole much? You can still control your damage control procedures, just less. Yes, the delay is a really weird decision, but fundementally, you still decide what the DC priority is.

Ok so lets make tank repairs fully automated in the same way then, whenever a tank takes damage it has to stop and repair no matter what

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Blame players by calling feature that existed for like 5-6 years ‘exploit’
Claim that it’s all for players when said players doesn’t agree at all
Refuse to listen, go on anyway
Truly a game company of all time.

21 Likes
  1. That’s not the same mechanic at all, in fact it’s the opposite.
  2. Repair/Re-crew don’t affect each other in tank battles.
  3. Tanks are at a large disadvantage when repairing, something ships don’t experience the same way

We’ve had this discussion already further up, comparing to tanks is apples and oranges.

Tbh I don’t care at all, with this I’m done once for all with ships.

Ships can literally explode instantly from certain repair aspects being neglected, unlike tanks, but now we have to wait 30 seconds for the automated process to deem we can prioritise that, for many ships thats way too long

4 Likes

Strawmanning what? Explain then.

Read my reply…
I agreed about the cooldown…

Also surely whether ships explode from neglect is less of an issue if players aren’t being encouraged by the mechanics to avoid repairing?

UncleCeiling is a Russian coastal main in naval arcade. Overall, a coastal-arcade main.

1 Like

Will the same mechanic be implemented for ground RB?

You know, it’s a bad exploit that a person may decide not to repair their turret rotation mechanism but to drive away first, you know.

Also for air RB.

I think it’s an exploit that people can fire radar missiles, clearly designed for long range shots, at short range. I think you should force a switch between radar and heat seekers at 3 kilometer distance to the enemy.

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Who is blaming anyone for anything? Gaijin implemented a mechanic 5-6 years ago which is being used in ways they don’t intend and making the game less rewarding to play. No blame.

And when your parents told you it was for your own good to go to sleep at night; Did they not mean it? Were they wrong?

If you read the thread you’ll notice that actual, mature discussion around options and their feasibility has occured. You have not evidence to suggest that these changes aren’t prompted by players in the first place. Would it not be natural to suspect that the Naval players who enjoy the unintended mechanic will be very vocal about it, were those who left because of it will not be around to notice the new changes coming in?

All of your arguments mis-represent the situation to one degree or another in order to make your point sound more rational or correct than it otherwise would be; i.e. Strawman-ing

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I’m a Bluewater GB main, I just got the squadron SKR a while back and used it a lot for events Actually I just enjoy Naval generally, especially missile and rocket boats, of which Russia have many in game - Imagine lunging for ad hominim after being accused of Strawman-ing

We don’t repair modules because we are busy prioritizing fire fighting so we don’t magically blow up from an AA gun fire spread into the ammo hold in 7 seconds.

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That’s true of people who actually repair, but some people leave the AA-guns destroyed so that there is less fire-risk and to act like spaced armour for other components. This change isn’t stopping your from fighting fires and in fact helps you to do so without compromising other repairs. What do you think this change does?

Who is blaming anyone for anything? Gaijin implemented a mechanic 5-6 years ago which is being used in ways they don’t intend and making the game less rewarding to play. No blame.

Yeah they definitely couldn’t fix this in these 6 YEARS of naval, to address it only now.

The only reason this change is here is to make ships across the board live less. Under heavy bot HE spam even the heaviest battleship will now die in 5 - 10 minutes without its armor being penetrated at all.

The only thing it will do (except for destroying any interest in playing) is make people get less rewards from battles.

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I think this mechanic will completely ruin DD and PT boats

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I understand that conspiratorial thinking is part and parcel of being on the internet, but the changes in the type of ship we’ve seen over the past 5-6 years and think about if that may have something to do with the changes coming now?

Yeah be ready to live for 1 minute. Anything more is reserved for battleships now, they will live for the whole 5 minutes.

2 Likes

I worry about that too, especially after the changes they made allowing for hull-break in PT boats.

Pretty sure this change is aimed at BBs and Heavy Cruisers and will likely affect their survivability more